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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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<blockquote data-quote="Stoat" data-source="post: 5692126" data-attributes="member: 16786"><p>I think the idea is that somebody will be holding on to the tapestry just as the floor starts jumping. That seems a little unlikely to me, but I guess a lot would depend on how the players are describing their actions and how much of rat bastard the DM is being.</p><p></p><p>Jonesy presents another scenario where the PC's could get into trouble. The floor starts up, and somebody grabs the tapestry to keep their feet.</p><p></p><p>The timing still bothers me. How long do the PC's have before the agitated floor starts acting up? The DM rolls a d6 every round. If the result is odd, the floor starts agitating "on the next turn." Do the PC's have at least 10 minutes to search around? I'm inclined to think not, but I'm hung up on the word "turn." The longer the players have to search, the more likely they are to just find the secret door and move on.</p><p></p><p>And how long does the floor keep going? If it stops, the players have a little time to search safely. If it does not stop, then it's a lot harder to safely move the tapestries. </p><p></p><p>Finally, it occurs to me that the tapestries are green. The players should shun green. So, kind of a hint that the tapestries are dangerous.</p></blockquote><p></p>
[QUOTE="Stoat, post: 5692126, member: 16786"] I think the idea is that somebody will be holding on to the tapestry just as the floor starts jumping. That seems a little unlikely to me, but I guess a lot would depend on how the players are describing their actions and how much of rat bastard the DM is being. Jonesy presents another scenario where the PC's could get into trouble. The floor starts up, and somebody grabs the tapestry to keep their feet. The timing still bothers me. How long do the PC's have before the agitated floor starts acting up? The DM rolls a d6 every round. If the result is odd, the floor starts agitating "on the next turn." Do the PC's have at least 10 minutes to search around? I'm inclined to think not, but I'm hung up on the word "turn." The longer the players have to search, the more likely they are to just find the secret door and move on. And how long does the floor keep going? If it stops, the players have a little time to search safely. If it does not stop, then it's a lot harder to safely move the tapestries. Finally, it occurs to me that the tapestries are green. The players should shun green. So, kind of a hint that the tapestries are dangerous. [/QUOTE]
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