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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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<blockquote data-quote="Stoat" data-source="post: 5693067" data-attributes="member: 16786"><p>[MENTION=31216]Bullgrit[/MENTION]. I'm also somewhat confused by Gygax's response. As you note, the PC's have to interact with the tapestries in order to move forward, and the tapestries are the most dangerous part of the room.</p><p></p><p>On the other hand, the various coffers in the room are likely to contain poisonous snakes. I can see an argument that those are a trap for greedy PC's. Of course, some of the coffers also contain treasure, and I don't have enough feel for 1E to gauge whether the risk of fighting snakes is worth the reward of some platinum and low-value gems. </p><p></p><p>And, if the intent was to give the PC's a full turn to explore the room before the floor explodes, I can see Gygax's point. 10 minutes is plenty of time for the PC's to learn that the obvious way out is false and to check behind the tapestries for secret doors. Goofing around with the empty boxes and crates increases the chances that the floor goes off and makes finding the secret door much riskier.</p></blockquote><p></p>
[QUOTE="Stoat, post: 5693067, member: 16786"] [MENTION=31216]Bullgrit[/MENTION]. I'm also somewhat confused by Gygax's response. As you note, the PC's have to interact with the tapestries in order to move forward, and the tapestries are the most dangerous part of the room. On the other hand, the various coffers in the room are likely to contain poisonous snakes. I can see an argument that those are a trap for greedy PC's. Of course, some of the coffers also contain treasure, and I don't have enough feel for 1E to gauge whether the risk of fighting snakes is worth the reward of some platinum and low-value gems. And, if the intent was to give the PC's a full turn to explore the room before the floor explodes, I can see Gygax's point. 10 minutes is plenty of time for the PC's to learn that the obvious way out is false and to check behind the tapestries for secret doors. Goofing around with the empty boxes and crates increases the chances that the floor goes off and makes finding the secret door much riskier. [/QUOTE]
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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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