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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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<blockquote data-quote="Bullgrit" data-source="post: 5696326" data-attributes="member: 31216"><p>Searching, ("looting"), the tomb is not color text, it is *required*. The PCs have to search for secret doors, for traps, for keys, for clues in every area. The PCs can have no intention of taking treasure at all, and they still have to search and examine and explore everything.</p><p></p><p>They CANNOT just move on forward and ignore everything else. In the previous room, they see the exit way immediately, and they could just march on out. But then they miss the two parts of the first key.</p><p></p><p>Saying that something in the Tomb is a punishment for wasting time searching things is absurd. The Tomb requires taking the time to search everything. If the PCs don't take time to search everything, and they miss keys and such, and can't move forward, then people would say, "Well you shouldn't just rush through the Tomb."</p><p></p><p>The Players don't know what is a transitive room until they search. Groups in the tournament who get stuck at some point because they missed a key or clue earlier will lose, while those who took the time to search everything may get through and win.</p><p></p><p>Basically, the argument seems to be that searching is a waste of time except when it isn't; don't waste time searching except in areas where you need to, (but you don't know what areas you need to search until you do search). You'll run out of time and loose the tournament if you waste time searching, but you'll hit a dead end and loose the tournament if you don't take the time to search.</p><p></p><p>Bullgrit</p></blockquote><p></p>
[QUOTE="Bullgrit, post: 5696326, member: 31216"] Searching, ("looting"), the tomb is not color text, it is *required*. The PCs have to search for secret doors, for traps, for keys, for clues in every area. The PCs can have no intention of taking treasure at all, and they still have to search and examine and explore everything. They CANNOT just move on forward and ignore everything else. In the previous room, they see the exit way immediately, and they could just march on out. But then they miss the two parts of the first key. Saying that something in the Tomb is a punishment for wasting time searching things is absurd. The Tomb requires taking the time to search everything. If the PCs don't take time to search everything, and they miss keys and such, and can't move forward, then people would say, "Well you shouldn't just rush through the Tomb." The Players don't know what is a transitive room until they search. Groups in the tournament who get stuck at some point because they missed a key or clue earlier will lose, while those who took the time to search everything may get through and win. Basically, the argument seems to be that searching is a waste of time except when it isn't; don't waste time searching except in areas where you need to, (but you don't know what areas you need to search until you do search). You'll run out of time and loose the tournament if you waste time searching, but you'll hit a dead end and loose the tournament if you don't take the time to search. Bullgrit [/QUOTE]
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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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