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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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<blockquote data-quote="Ultimatecalibur" data-source="post: 5696476" data-attributes="member: 59539"><p>Looking at the pictures of rooms 19 and 21 gives you a completely different perspective on them than the ones you get from descriptions the DM descriptions. It had slipped my mind that this adventure has no descriptive flavor text. When running this adventure the DM is just supposed to show the appropriate picture and then answer any questions the players ask.</p><p></p><p>In room 19's picture the 3 vats are front and center and obviously hold something in them. </p><p></p><p>Room 21's shows the warn furniture, several trunks/chests, scattered cups and boxes, a bunch of knocked over braziers, the two tapestries and a (false) door. The oddness of what looks to be a recently passed through room should throw up warning signs in players heads especially if they compare it to 19's untouched state. The coffers are fairly innocuous, and most likely won't be noticed when compared to the tapestries, (false) door or trunks. The setup of the tapestries and false door screams check behind the tapestry on the opposite wall once the false door is identified.</p></blockquote><p></p>
[QUOTE="Ultimatecalibur, post: 5696476, member: 59539"] Looking at the pictures of rooms 19 and 21 gives you a completely different perspective on them than the ones you get from descriptions the DM descriptions. It had slipped my mind that this adventure has no descriptive flavor text. When running this adventure the DM is just supposed to show the appropriate picture and then answer any questions the players ask. In room 19's picture the 3 vats are front and center and obviously hold something in them. Room 21's shows the warn furniture, several trunks/chests, scattered cups and boxes, a bunch of knocked over braziers, the two tapestries and a (false) door. The oddness of what looks to be a recently passed through room should throw up warning signs in players heads especially if they compare it to 19's untouched state. The coffers are fairly innocuous, and most likely won't be noticed when compared to the tapestries, (false) door or trunks. The setup of the tapestries and false door screams check behind the tapestry on the opposite wall once the false door is identified. [/QUOTE]
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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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