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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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<blockquote data-quote="terrya" data-source="post: 5699018" data-attributes="member: 6672005"><p>I would agree your reason for starting the thread may be justified, in the sence the module is not fair by the standard your setting but it was certinaly no more unfair than any other module. Your trying to sell the tomb as somthing hugely different to the rest of D&D, an opinion widly shared. But the simple turth of it is the things complained about in this thread, inconcinsties, random rooms, no clues as to the exsistance of traps or hints on what path to take, were in every Gary written or even Greyhawk based module. Read through the caves of chaos or temple of elemental evil. You will find examples of everything found in the tomb on a smaller slightly different scale but the princable remained the same. All the tomb did was gather the best bits of D&D and put them alltogther! (hence the dificulty level)</p></blockquote><p></p>
[QUOTE="terrya, post: 5699018, member: 6672005"] I would agree your reason for starting the thread may be justified, in the sence the module is not fair by the standard your setting but it was certinaly no more unfair than any other module. Your trying to sell the tomb as somthing hugely different to the rest of D&D, an opinion widly shared. But the simple turth of it is the things complained about in this thread, inconcinsties, random rooms, no clues as to the exsistance of traps or hints on what path to take, were in every Gary written or even Greyhawk based module. Read through the caves of chaos or temple of elemental evil. You will find examples of everything found in the tomb on a smaller slightly different scale but the princable remained the same. All the tomb did was gather the best bits of D&D and put them alltogther! (hence the dificulty level) [/QUOTE]
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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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