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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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<blockquote data-quote="Zombie Toast" data-source="post: 5703542" data-attributes="member: 6681184"><p>It is one of the more confusing areas. In my case I assumed the sleep gas is the vertical, north south hallway and it will affect everyone in the horizontal, east-west hallway. Elves are immune, same with anyone who is somehow immune to poison. </p><p></p><p>As far as clues, I make sure to describe the doors in this hallway as unusually large...although they're not described that way they're marked on the map as double doors...and they'd have to be huge wouldn't they? To let the juggernaut through. </p><p></p><p>The juggernaut rolls out of it's room, south, then west, then north, down the random flight of stairs where it comes to rest. </p><p></p><p>I also personally replaced the steamroller juggernaut with a giant rolling boulder in the shape of a demon's head. It's much easier for me to imagine a boulder turning those tight corners rather than that elephant/steamroller. </p><p></p><p></p><p></p><p>There's several places including past victims. Some are obviously fakes created by Acererak but a few (like the chamber of Hopelessness) seem like genuine past adventurers. So it seems to me like the place must get reset, which certainly isn't that big a stretch considering the effort it took to create in the first place. But I also don't imagine that was a concern when it was written.</p></blockquote><p></p>
[QUOTE="Zombie Toast, post: 5703542, member: 6681184"] It is one of the more confusing areas. In my case I assumed the sleep gas is the vertical, north south hallway and it will affect everyone in the horizontal, east-west hallway. Elves are immune, same with anyone who is somehow immune to poison. As far as clues, I make sure to describe the doors in this hallway as unusually large...although they're not described that way they're marked on the map as double doors...and they'd have to be huge wouldn't they? To let the juggernaut through. The juggernaut rolls out of it's room, south, then west, then north, down the random flight of stairs where it comes to rest. I also personally replaced the steamroller juggernaut with a giant rolling boulder in the shape of a demon's head. It's much easier for me to imagine a boulder turning those tight corners rather than that elephant/steamroller. There's several places including past victims. Some are obviously fakes created by Acererak but a few (like the chamber of Hopelessness) seem like genuine past adventurers. So it seems to me like the place must get reset, which certainly isn't that big a stretch considering the effort it took to create in the first place. But I also don't imagine that was a concern when it was written. [/QUOTE]
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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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