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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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<blockquote data-quote="Stoat" data-source="post: 5735909" data-attributes="member: 16786"><p><strong>Area 27A. The Chamber of Hopelessness</strong></p><p></p><p>This is a 30 by 20 foot rectangular chamber. A small fountain of water spills into a basin on one wall. Skeletons and debris are scattered everywhere. </p><p></p><p><a href="http://www.wizards.com/dnd/images/ToH_Gallery/ToHGraphic27a.jpg" target="_blank">http://www.wizards.com/dnd/images/ToH_Gallery/ToHGraphic27a.jpg</a></p><p></p><p>Acererak has left a message on the north wall written in glowing, magical letters::</p><p></p><p>YOU WHO DARED TO VIOLATE MY TOMB NOW PAY THE PRICE. STAY HERE AND DIE SLOWLY OF STARVATION, OR OPEN AND ENTER THE DOOR TO YOUR SOUTH WHERE CERTAIN BUT QUICK DEATH AWAITS -- WHICHEVER YOU CHOOSE, KNOW THAT I, ACERERAK THE ETERNAL, WATCH AND SCOFF AT YOUR PUNY EFFORTS AND ENJOY YOUR DEATH THROES.</p><p></p><p>There's some low-value loot hidden in the rubble here: 30 - 300 silver, gold, electrum and copper pieces, 2-20 gems, a potion of diminution and a +1 Flail.</p><p></p><p>if the door to the south is even opened, all of the swords and shields in Area 27 animate and attack at once. </p><p></p><p>IMO: We've already talked about this room, and I don't have much to add. I'm not convinced that PC's teleported here by area 25B show up nude, but even if they have all their equipment, 24 animated swords and shields is a hell of a fight. It's not quite a deathtrap, but it's close. Acererak provides a warning, if not a clue, to the risks of leaving the room. </p><p></p><p>[MENTION=22779]Hussar[/MENTION]: I really don't think a herd of pigs or goats or whatever will be that much help in the Tomb. Pigs won't get the key out of the acid vat in Area 19. Pigs are probably not going to be much use in the Agitated Chamber. Pigs aren't going to be able to figure out the trick with the scepter and throne in Area 25. You can't clear the Tomb without picking up items and manipulating them. Maybe you should <em>charm</em> a few henchmen.</p></blockquote><p></p>
[QUOTE="Stoat, post: 5735909, member: 16786"] [b]Area 27A. The Chamber of Hopelessness[/b] This is a 30 by 20 foot rectangular chamber. A small fountain of water spills into a basin on one wall. Skeletons and debris are scattered everywhere. [url]http://www.wizards.com/dnd/images/ToH_Gallery/ToHGraphic27a.jpg[/url] Acererak has left a message on the north wall written in glowing, magical letters:: YOU WHO DARED TO VIOLATE MY TOMB NOW PAY THE PRICE. STAY HERE AND DIE SLOWLY OF STARVATION, OR OPEN AND ENTER THE DOOR TO YOUR SOUTH WHERE CERTAIN BUT QUICK DEATH AWAITS -- WHICHEVER YOU CHOOSE, KNOW THAT I, ACERERAK THE ETERNAL, WATCH AND SCOFF AT YOUR PUNY EFFORTS AND ENJOY YOUR DEATH THROES. There's some low-value loot hidden in the rubble here: 30 - 300 silver, gold, electrum and copper pieces, 2-20 gems, a potion of diminution and a +1 Flail. if the door to the south is even opened, all of the swords and shields in Area 27 animate and attack at once. IMO: We've already talked about this room, and I don't have much to add. I'm not convinced that PC's teleported here by area 25B show up nude, but even if they have all their equipment, 24 animated swords and shields is a hell of a fight. It's not quite a deathtrap, but it's close. Acererak provides a warning, if not a clue, to the risks of leaving the room. [MENTION=22779]Hussar[/MENTION]: I really don't think a herd of pigs or goats or whatever will be that much help in the Tomb. Pigs won't get the key out of the acid vat in Area 19. Pigs are probably not going to be much use in the Agitated Chamber. Pigs aren't going to be able to figure out the trick with the scepter and throne in Area 25. You can't clear the Tomb without picking up items and manipulating them. Maybe you should [i]charm[/i] a few henchmen. [/QUOTE]
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