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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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<blockquote data-quote="Stoat" data-source="post: 5741156" data-attributes="member: 16786"><p><strong>Area 28 The Wondrous Foyer</strong></p><p></p><p>The secret passage behind the throne in Area 25 leads to a really fancy room.</p><p></p><p><a href="http://www.wizards.com/dnd/images/ToH_Gallery/ToHGraphic28.jpg" target="_blank">http://www.wizards.com/dnd/images/ToH_Gallery/ToHGraphic28.jpg</a></p><p></p><p>The steps here are each made of a different stone: onyx, pink marble, lapis, black marble, golden serpentine and malachite. The walls are made of polished copper panels set between strips of rare wood inlaid with ivory. The ceiling is polished silver. The doors at the top of the stairs are made of solid mithril.</p><p></p><p>A big bronze key is sitting on the fourth step. This is the Second Key, and you have to have it to finish the Tomb. Unfortunately, the key is warded with an <em>Antipathy</em> spell. Anyone who touches it must save versus spells at a -2 penalty. Those who fail the save refuse to ever touch it again, and won't even allow it within two feet of themselves!</p><p></p><p>IMO: The trap here is the big doors in Area 29. We'll come to them in the fullness of time. But what's the deal with the <em>Antipathy</em> spell on the key? The players will need to use the key in Area 33. It opens the last door to Acererak's lair. The key is also a component in the Area 29 trap, so it sorta makes sense that Acererak would leave it out here. But why make it difficult to pick up and use?</p></blockquote><p></p>
[QUOTE="Stoat, post: 5741156, member: 16786"] [b]Area 28 The Wondrous Foyer[/b] The secret passage behind the throne in Area 25 leads to a really fancy room. [url]http://www.wizards.com/dnd/images/ToH_Gallery/ToHGraphic28.jpg[/url] The steps here are each made of a different stone: onyx, pink marble, lapis, black marble, golden serpentine and malachite. The walls are made of polished copper panels set between strips of rare wood inlaid with ivory. The ceiling is polished silver. The doors at the top of the stairs are made of solid mithril. A big bronze key is sitting on the fourth step. This is the Second Key, and you have to have it to finish the Tomb. Unfortunately, the key is warded with an [i]Antipathy[/i] spell. Anyone who touches it must save versus spells at a -2 penalty. Those who fail the save refuse to ever touch it again, and won't even allow it within two feet of themselves! IMO: The trap here is the big doors in Area 29. We'll come to them in the fullness of time. But what's the deal with the [i]Antipathy[/i] spell on the key? The players will need to use the key in Area 33. It opens the last door to Acererak's lair. The key is also a component in the Area 29 trap, so it sorta makes sense that Acererak would leave it out here. But why make it difficult to pick up and use? [/QUOTE]
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