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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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<blockquote data-quote="Bullgrit" data-source="post: 5741337" data-attributes="member: 31216"><p>Oh my god. All the various materials and colors makes me think there are some kind of clues or hints to be figured out. But, no, all this descriptive detail is pointless. Unless the point is to distract the PCs into thinking about clues and hints. </p><p></p><p>A key sitting on the step right in front of the door? Reminds me of the glowing mace on the steps outside the fake lich’s room. Obvious trick is obvious. I would think most Players would leave it be. But if someone does try to pick it up, and the party discovers the powerful magic protecting it, this might stoke their curiosity. This might spur them to spend time and effort trying to figure a way of picking it up and using it in the door. Sadly, it’s only a waste of time and effort, and strangely, the resulting trick is not even entertaining enough for the waste. Obvious trick is obvious, <em>and</em> tempting, but ultimately a letdown.</p><p></p><p>This area has another one of Gygax’s little snide remarks on the Players. The one key gives a mild zap. The other key gives a moderate zap “to any so foolish as to insert it!” [Exclamation point in original text.] I’m sorry, but I don’t consider inserting a key into a key hole is a foolish action. Even here in the Tomb of Horrors, there are two more key holes, later, that require the PCs insert these very two keys into them. In one place, inserting a key is “foolish” but in other places it’s required and proper. It’s one thing for this trick/trap to exist – I’m not complaining about the gimmick itself, (though it is weak) – but it’s just poor form to set a snide tone toward the Players just because they don’t figure out the illogic of an clueless trick.</p><p></p><p>Yeah, again, no clue or hint or logical pattern to follow. Disappointing to me, but the standard trope, here, it seems.</p><p></p><p>This is an interesting gimmick and cool mental image, but really a weird trap with possibly a low chance of being tripped. And the results for some spells cast at it? Cure spells seem logical, (surprise). But cast <em>polymorph</em> at the flowing blood and you create a bunch of wights who attack? First, who would cast <em>polymorph</em> at the flowing blood?</p><p></p><p>Bullgrit</p></blockquote><p></p>
[QUOTE="Bullgrit, post: 5741337, member: 31216"] Oh my god. All the various materials and colors makes me think there are some kind of clues or hints to be figured out. But, no, all this descriptive detail is pointless. Unless the point is to distract the PCs into thinking about clues and hints. A key sitting on the step right in front of the door? Reminds me of the glowing mace on the steps outside the fake lich’s room. Obvious trick is obvious. I would think most Players would leave it be. But if someone does try to pick it up, and the party discovers the powerful magic protecting it, this might stoke their curiosity. This might spur them to spend time and effort trying to figure a way of picking it up and using it in the door. Sadly, it’s only a waste of time and effort, and strangely, the resulting trick is not even entertaining enough for the waste. Obvious trick is obvious, [i]and[/i] tempting, but ultimately a letdown. This area has another one of Gygax’s little snide remarks on the Players. The one key gives a mild zap. The other key gives a moderate zap “to any so foolish as to insert it!” [Exclamation point in original text.] I’m sorry, but I don’t consider inserting a key into a key hole is a foolish action. Even here in the Tomb of Horrors, there are two more key holes, later, that require the PCs insert these very two keys into them. In one place, inserting a key is “foolish” but in other places it’s required and proper. It’s one thing for this trick/trap to exist – I’m not complaining about the gimmick itself, (though it is weak) – but it’s just poor form to set a snide tone toward the Players just because they don’t figure out the illogic of an clueless trick. Yeah, again, no clue or hint or logical pattern to follow. Disappointing to me, but the standard trope, here, it seems. This is an interesting gimmick and cool mental image, but really a weird trap with possibly a low chance of being tripped. And the results for some spells cast at it? Cure spells seem logical, (surprise). But cast [i]polymorph[/i] at the flowing blood and you create a bunch of wights who attack? First, who would cast [i]polymorph[/i] at the flowing blood? Bullgrit [/QUOTE]
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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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