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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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<blockquote data-quote="Freakohollik" data-source="post: 5742094" data-attributes="member: 43938"><p>This is one of the few traps in the module that I don't like. I don't see anyway to know which end of the sceptor to use, and the penatly for doing it wrong is really harsh.</p><p> </p><p>The second key is also strange. The antipathy effect is there for flavor, but you need the key later on. If everyone fails their save to use the key, you're going to need some really inventive play, or more likely DM leniency to continue.</p></blockquote><p></p>
[QUOTE="Freakohollik, post: 5742094, member: 43938"] This is one of the few traps in the module that I don't like. I don't see anyway to know which end of the sceptor to use, and the penatly for doing it wrong is really harsh. The second key is also strange. The antipathy effect is there for flavor, but you need the key later on. If everyone fails their save to use the key, you're going to need some really inventive play, or more likely DM leniency to continue. [/QUOTE]
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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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