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WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]
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<blockquote data-quote="Bullgrit" data-source="post: 5766676" data-attributes="member: 31216"><p>On this "walkthrough" idea:</p><p></p><p>We have reviewed everything in the ToH, now, and so we have all the answers. We have the ultimate "walkthrough." Question: Knowing everything, is it possible to go through and complete the Tomb without relying on any good luck, (or any non-bad luck)?</p><p></p><p>I think Stoat does a good job answering this question in this post: <a href="http://www.enworld.org/forum/general-rpg-discussion/306885-wir-s1-tomb-horrors-spoilers-spoilers-everywhere-16.html#post5763064" target="_blank">http://www.enworld.org/forum/general-rpg-discussion/306885-wir-s1-tomb-horrors-spoilers-spoilers-everywhere-16.html#post5763064</a></p><p></p><p>So it seems the answer to my question is, No, even knowing all the correct things to do and avoid, there is no way to get through the Tomb with no reliance on some luck.</p><p></p><p>What is the bare minimum party (number of characters, classes needed, levels, etc.) that can complete the Tomb? It seems that thieves and fighters aren't necessarily required, but leveled magic-users and clerics may be. The old legend about a novice thief getting through it seems bogus, unless that thief got extremely lucky with saves and used scrolls to cast certain spells. I mean, to get the second key, you have to make a spell save, and to get past the area 17? secret door requires <em>detect magic</em>, and either <em>dispel magic</em> or <em>remove curse</em> -- and this is just a couple situations off the top of my head, without going back and looking for others.</p><p></p><p>And something more: Say the DM is of the antagonistic bent, and wants to interpret the vague stuff in the most bastard way, (but a legitimate, rules-legal way), can he stop even Players who have read and memorized the module?</p><p></p><p>Bullgrit</p></blockquote><p></p>
[QUOTE="Bullgrit, post: 5766676, member: 31216"] On this "walkthrough" idea: We have reviewed everything in the ToH, now, and so we have all the answers. We have the ultimate "walkthrough." Question: Knowing everything, is it possible to go through and complete the Tomb without relying on any good luck, (or any non-bad luck)? I think Stoat does a good job answering this question in this post: [url]http://www.enworld.org/forum/general-rpg-discussion/306885-wir-s1-tomb-horrors-spoilers-spoilers-everywhere-16.html#post5763064[/url] So it seems the answer to my question is, No, even knowing all the correct things to do and avoid, there is no way to get through the Tomb with no reliance on some luck. What is the bare minimum party (number of characters, classes needed, levels, etc.) that can complete the Tomb? It seems that thieves and fighters aren't necessarily required, but leveled magic-users and clerics may be. The old legend about a novice thief getting through it seems bogus, unless that thief got extremely lucky with saves and used scrolls to cast certain spells. I mean, to get the second key, you have to make a spell save, and to get past the area 17? secret door requires [i]detect magic[/i], and either [i]dispel magic[/i] or [i]remove curse[/i] -- and this is just a couple situations off the top of my head, without going back and looking for others. And something more: Say the DM is of the antagonistic bent, and wants to interpret the vague stuff in the most bastard way, (but a legitimate, rules-legal way), can he stop even Players who have read and memorized the module? Bullgrit [/QUOTE]
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