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<blockquote data-quote="Doug McCrae" data-source="post: 3813507" data-attributes="member: 21169"><p>I've actually never played or even read Exalted. Although the kickass OTT action looks interesting, I can't stand dice pools so I've never tried it.</p><p></p><p>You're right that there's no point whatsoever in replacing D&D with Exalted 2.0. In the quote I was only saying D&D looks like it will become a bit more like these sorts of games, not go all the way. While high level D&D is already pretty much superheroes, low level isn't. In fact that huge power gulf is a very distinctive feature of D&D, one I enjoy, that looks as if it may be lost in 4e. Otoh what we gain - a game that works from 1-30 - will probably be worth it.</p><p></p><p>A pet peeve of mine is trivial resource management - keeping track of arrows, iron rations, every last copper piece when you've got a personal fortune of 50 000gp*. I'm hoping 4e moves away from stuff like this and concentrates more on the action, the exciting parts of the game.</p><p></p><p>The rules are also too slow, in certain situations, like recalculating to hit and AC after some buffs have been dispelled for a mid-high level character.</p><p></p><p></p><p>*I think D&D should move to a much simpler wealth management system, but it won't.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 3813507, member: 21169"] I've actually never played or even read Exalted. Although the kickass OTT action looks interesting, I can't stand dice pools so I've never tried it. You're right that there's no point whatsoever in replacing D&D with Exalted 2.0. In the quote I was only saying D&D looks like it will become a bit more like these sorts of games, not go all the way. While high level D&D is already pretty much superheroes, low level isn't. In fact that huge power gulf is a very distinctive feature of D&D, one I enjoy, that looks as if it may be lost in 4e. Otoh what we gain - a game that works from 1-30 - will probably be worth it. A pet peeve of mine is trivial resource management - keeping track of arrows, iron rations, every last copper piece when you've got a personal fortune of 50 000gp*. I'm hoping 4e moves away from stuff like this and concentrates more on the action, the exciting parts of the game. The rules are also too slow, in certain situations, like recalculating to hit and AC after some buffs have been dispelled for a mid-high level character. *I think D&D should move to a much simpler wealth management system, but it won't. [/QUOTE]
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