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<blockquote data-quote="Reynard" data-source="post: 3813530" data-attributes="member: 467"><p>This attitude is what concerns me. The last thing either designers, publishers or consumers should be saying or thinking to themselves is, "It doesn't matter as long as it has the D&D logo on it." We have all seen branded entertainment -- books and movies and comics and TV shows -- turn sour and become craptastic because the producers/publishers thought that they could do whatever they wanted.</p><p></p><p>Ultimately, though, you are right and only dollars matter in the long run. That's why i say, "I hope 4E falls flat." Not because I wish any of the people that work for WotC hard times and unemployment, but because I want a current, supported edition of the game I have loved for 22 years that is recognizable and dynamic. One of the things that 2E got right was its inherent blandness in the core, because it allowed for such diverse settings as Forgotten realms and Dark Sun, Dragonlance and Spelljammer. Too much "flavor" in the Core is a bad thing, IMO, because the style, asthetic and tone of a campaign is the function of the setting, the adventures and the people at the table.</p><p></p><p>Rewriting all the fluff and injecting it heavily into the 4E core is far worse, IMO, than any changes they could make mechanically. It isn't that it is hard to change this thing or that thing, to houserule this and eliminate that. It is that if you have to do it with damn near everything, there's no point in bothering. At the same time, it isn't wrong to want to play the current edition just for the reasons you cite -- readily available players, a shared experience and a community.</p></blockquote><p></p>
[QUOTE="Reynard, post: 3813530, member: 467"] This attitude is what concerns me. The last thing either designers, publishers or consumers should be saying or thinking to themselves is, "It doesn't matter as long as it has the D&D logo on it." We have all seen branded entertainment -- books and movies and comics and TV shows -- turn sour and become craptastic because the producers/publishers thought that they could do whatever they wanted. Ultimately, though, you are right and only dollars matter in the long run. That's why i say, "I hope 4E falls flat." Not because I wish any of the people that work for WotC hard times and unemployment, but because I want a current, supported edition of the game I have loved for 22 years that is recognizable and dynamic. One of the things that 2E got right was its inherent blandness in the core, because it allowed for such diverse settings as Forgotten realms and Dark Sun, Dragonlance and Spelljammer. Too much "flavor" in the Core is a bad thing, IMO, because the style, asthetic and tone of a campaign is the function of the setting, the adventures and the people at the table. Rewriting all the fluff and injecting it heavily into the 4E core is far worse, IMO, than any changes they could make mechanically. It isn't that it is hard to change this thing or that thing, to houserule this and eliminate that. It is that if you have to do it with damn near everything, there's no point in bothering. At the same time, it isn't wrong to want to play the current edition just for the reasons you cite -- readily available players, a shared experience and a community. [/QUOTE]
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