Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wire Fu Demonic Magical Superheroes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gloombunny" data-source="post: 3813531" data-attributes="member: 54916"><p>I have two responses to this. First, while "it's all just randomizers" is generally true, Exalted IMO proves it's not always the case. There is a real, tangible, play-affecting difference between rolling 1d20 and adding a bonus, and counting up 15 or so d10s, rolling them, and counting how many are 7 or higher. The latter takes significantly more time! When you're doing that for every roll, things really bog down. (And yeah, not every roll is as many as 15 dice, but then, some are much more.)</p><p></p><p>Second, I really wasn't talking so much about the random-number generation as about the character-creation and combat rules in general. They're cumbersome and very poorly balanced, and the combat rules make it extremely difficult to visualize a fight corresponding in any way to what's going on at the table. Also, the whole thing where you have to give a detailed, flavorful description of what your character is doing in order to get a crucial bonus, and then roll to see if what you just described actually happens or not... that's just <em>dumb</em>. Let me see the die roll and then come up with a description that matches it, for expletive's sake! Or better yet, let me play a sensible system like D&D3.</p><p></p><p></p><p></p><p>Are you talking about <em>every</em> addition of material that wasn't in a prior edition of D&D? When the Greyhawk supplement added a thief class that wasn't in the original version of D&D, was that a change to the core material and an attempt to make D&D into a different game? Or is it only <em>some</em> changes that affect the game in the way you're talking about? Answer: the latter, and it's a matter of opinion whether any given change does or doesn't fit with the established spirit of D&D. Hell, there's a guy over at rpg.net who played with Gygax and Arneson way back in the very beginning, and if you ask him, giving evil clerics access to healing magic was a poorly-conceived change to the original material, and people who don't roll 3d6 six times in order to make their characters and nominate a player to be the party caller are missing the point.</p></blockquote><p></p>
[QUOTE="Gloombunny, post: 3813531, member: 54916"] I have two responses to this. First, while "it's all just randomizers" is generally true, Exalted IMO proves it's not always the case. There is a real, tangible, play-affecting difference between rolling 1d20 and adding a bonus, and counting up 15 or so d10s, rolling them, and counting how many are 7 or higher. The latter takes significantly more time! When you're doing that for every roll, things really bog down. (And yeah, not every roll is as many as 15 dice, but then, some are much more.) Second, I really wasn't talking so much about the random-number generation as about the character-creation and combat rules in general. They're cumbersome and very poorly balanced, and the combat rules make it extremely difficult to visualize a fight corresponding in any way to what's going on at the table. Also, the whole thing where you have to give a detailed, flavorful description of what your character is doing in order to get a crucial bonus, and then roll to see if what you just described actually happens or not... that's just [i]dumb[/i]. Let me see the die roll and then come up with a description that matches it, for expletive's sake! Or better yet, let me play a sensible system like D&D3. Are you talking about [i]every[/i] addition of material that wasn't in a prior edition of D&D? When the Greyhawk supplement added a thief class that wasn't in the original version of D&D, was that a change to the core material and an attempt to make D&D into a different game? Or is it only [i]some[/i] changes that affect the game in the way you're talking about? Answer: the latter, and it's a matter of opinion whether any given change does or doesn't fit with the established spirit of D&D. Hell, there's a guy over at rpg.net who played with Gygax and Arneson way back in the very beginning, and if you ask him, giving evil clerics access to healing magic was a poorly-conceived change to the original material, and people who don't roll 3d6 six times in order to make their characters and nominate a player to be the party caller are missing the point. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Wire Fu Demonic Magical Superheroes
Top