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Wire Fu Demonic Magical Superheroes
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<blockquote data-quote="jasin" data-source="post: 3813719" data-attributes="member: 7531"><p>And then he proceeds to make the balance between fighters and wizards what it was? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>I'm not sure how you judge the power level from what little we got in the playtest reports.</p><p></p><p>And powering up everyone else isn't the only way to make at will (or similar) abilities work, as the quote above notes: there's also nerfing the casters. 3E warlocks are completely at will, and I don't think anyone seriously believes they're more powerful than wizards, despite the initial outcry.</p><p></p><p></p><p>To me this sounds more like he's discussing the benefits of spell levels rather than Vancian magic (which, to my mind, means primarily spell memorization/preparation).</p><p></p><p>With a spell level system, you can bar 4th-level wizards from fireballs even if a 4th-level wizard's total spell mojo sums up to more than one fireball. In a pure spell point "cast anything you can pay for" system, a 4th-level wizard who's supposed to be able to cast 3 magic missiles (1 point each) and two scorching rays (3 points each) could easily cast even enervation (7 points), which is potentially problematic. But note that spell memorization isn't what prevents this, it's spell levels and tying those to character level.</p><p></p><p>In any case, I appreciate the quotes. Thanks.</p></blockquote><p></p>
[QUOTE="jasin, post: 3813719, member: 7531"] And then he proceeds to make the balance between fighters and wizards what it was? :D I'm not sure how you judge the power level from what little we got in the playtest reports. And powering up everyone else isn't the only way to make at will (or similar) abilities work, as the quote above notes: there's also nerfing the casters. 3E warlocks are completely at will, and I don't think anyone seriously believes they're more powerful than wizards, despite the initial outcry. To me this sounds more like he's discussing the benefits of spell levels rather than Vancian magic (which, to my mind, means primarily spell memorization/preparation). With a spell level system, you can bar 4th-level wizards from fireballs even if a 4th-level wizard's total spell mojo sums up to more than one fireball. In a pure spell point "cast anything you can pay for" system, a 4th-level wizard who's supposed to be able to cast 3 magic missiles (1 point each) and two scorching rays (3 points each) could easily cast even enervation (7 points), which is potentially problematic. But note that spell memorization isn't what prevents this, it's spell levels and tying those to character level. In any case, I appreciate the quotes. Thanks. [/QUOTE]
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