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<blockquote data-quote="Xyl" data-source="post: 3815464" data-attributes="member: 55828"><p>I don't think resource management is going away. Sure, they have added per-encounter abilities, but there are still per-day abilities as well. It's a good bet that the per-day abilities will be better than per-encounter abilities, so if you blow them all on your first fight, you won't have any for the rest of the day.</p><p></p><p>I don't think tension is going away. Perhaps tension of the the-life-of-your-character-depends-on-one-die-roll sort is going away, but is that really the tension you want? There's a brief moment of suspense, you roll the die, and then your character is dead or nothing happened. What about the tension of fighting a monster you're not sure you can beat, the tension of rushing to the aid of a nearly-dead character surrounded by enemies, the tension of wondering whether the dragon will breath this round and kill you all...? They're not going away.</p><p></p><p>I don't think puzzles and tricks and player-oriented challenges are going away. There may not be rules for them, but there weren't rules for them in third edition either. Getting rid of player-oriented challenges is simply not something the designers can, or will try to, do.</p><p></p><p>I see a lot of people stressing over the fact that vancian spellcasting, and 1d6/level fireballs, and bugbears with 3 hit dice, are being changed. These are <em>details</em>. The important question is whether the <em>essence</em> will remain the same. Will it still feel like you are playing Dungeons and Dragons? Will it still be fun? It's perfectly fine to take a wait-and-see-attitude, but don't assume you're no longer in the same forest just because you don't recognize any of the trees.</p></blockquote><p></p>
[QUOTE="Xyl, post: 3815464, member: 55828"] I don't think resource management is going away. Sure, they have added per-encounter abilities, but there are still per-day abilities as well. It's a good bet that the per-day abilities will be better than per-encounter abilities, so if you blow them all on your first fight, you won't have any for the rest of the day. I don't think tension is going away. Perhaps tension of the the-life-of-your-character-depends-on-one-die-roll sort is going away, but is that really the tension you want? There's a brief moment of suspense, you roll the die, and then your character is dead or nothing happened. What about the tension of fighting a monster you're not sure you can beat, the tension of rushing to the aid of a nearly-dead character surrounded by enemies, the tension of wondering whether the dragon will breath this round and kill you all...? They're not going away. I don't think puzzles and tricks and player-oriented challenges are going away. There may not be rules for them, but there weren't rules for them in third edition either. Getting rid of player-oriented challenges is simply not something the designers can, or will try to, do. I see a lot of people stressing over the fact that vancian spellcasting, and 1d6/level fireballs, and bugbears with 3 hit dice, are being changed. These are [i]details[/i]. The important question is whether the [i]essence[/i] will remain the same. Will it still feel like you are playing Dungeons and Dragons? Will it still be fun? It's perfectly fine to take a wait-and-see-attitude, but don't assume you're no longer in the same forest just because you don't recognize any of the trees. [/QUOTE]
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