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<blockquote data-quote="Wisdom Penalty" data-source="post: 4277648" data-attributes="member: 13287"><p>You don't have to buy the 4E is like 1E thing. In the end, it comes down to your own personal opinion. On these boards we seem to think that any opinion different from our own is categorically incorrect. I'm not point a finger at you, mind you - I'm just saying that it's a "feel" thing, not a "prove it" thing.</p><p></p><p>And that same type of philosophy, I believe, overrides the 4E game vis-a-vis 3E. Now, I loved 3E. But I <em>loved</em> 1E. The design in 4E seems much more a "do what's cool" with monsters and character abilities instead of "do what you can calculate" that was, IMO, prevalent in the latter days of 3E.</p><p></p><p>Will 4E avoid those same pitfalls? I dunno. I suspect we'll certainly see some broken and unbalanced things. I bet they're already being found by people much smarter than I am that care to look for those things.</p><p></p><p>In the end, though, 4E does hearken to 1E - for all the reasons Henry listed so eloquently, and many more. I played 1E for many, many years. It was a part of my life growing up. It has a very definitive feel to me. 4E has recaptured that, and I'm happy for it.</p><p></p><p>Finally, I agree with you on your statement that not all of the 4E audience will think that the 1E tie-in is a "good thing". Heck, from what we're hearing, many 4E players weren't even <em>born</em> when I was in my buddy's basement going through Hommlet. And that's fine, too. In fact, it's more than fine.</p><p></p><p>Toodles,</p><p>Wis</p></blockquote><p></p>
[QUOTE="Wisdom Penalty, post: 4277648, member: 13287"] You don't have to buy the 4E is like 1E thing. In the end, it comes down to your own personal opinion. On these boards we seem to think that any opinion different from our own is categorically incorrect. I'm not point a finger at you, mind you - I'm just saying that it's a "feel" thing, not a "prove it" thing. And that same type of philosophy, I believe, overrides the 4E game vis-a-vis 3E. Now, I loved 3E. But I [i]loved[/i] 1E. The design in 4E seems much more a "do what's cool" with monsters and character abilities instead of "do what you can calculate" that was, IMO, prevalent in the latter days of 3E. Will 4E avoid those same pitfalls? I dunno. I suspect we'll certainly see some broken and unbalanced things. I bet they're already being found by people much smarter than I am that care to look for those things. In the end, though, 4E does hearken to 1E - for all the reasons Henry listed so eloquently, and many more. I played 1E for many, many years. It was a part of my life growing up. It has a very definitive feel to me. 4E has recaptured that, and I'm happy for it. Finally, I agree with you on your statement that not all of the 4E audience will think that the 1E tie-in is a "good thing". Heck, from what we're hearing, many 4E players weren't even [i]born[/i] when I was in my buddy's basement going through Hommlet. And that's fine, too. In fact, it's more than fine. Toodles, Wis [/QUOTE]
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