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<blockquote data-quote="Dannyalcatraz" data-source="post: 4279824" data-attributes="member: 19675"><p>Late to the party, but...</p><p></p><p></p><p></p><p>Many arcade combat (not RPG) games have a mechanic in which, if knocked down, your fighter can gain increments on his life bar by pushing buttons/wiggling a joystick rapidly.</p><p></p><p>So yes, "video game-like"/"video-gamey"</p><p></p><p></p><p></p><p>The 1Ed AD&D PHB had psionics. They were in an appendix, true, but they were in there nonetheless.</p><p></p><p></p><p></p><p>First, as I've pointed out elsewhere, there <em>are</em> DMs- many IME (YMMV)- who flatly disallow the playing of non-PHB as PC races (I'm not one, but I play with several). This edition may change that, but that isn't the point. This design choice directly impacts a lot of players in a negative way.</p><p></p><p>Second, my perception of the Gnome entry in the back of the 4Ed MM is that it is less powerful than the PHB racial entries, in part due to the lack of racial feats. Its a gimping of a race that some people already perceive as being weak and niche-less... Piling on, anyone?</p><p></p><p>That said, I was less disappointed than I thought I'd be with the 4Ed MM PC Gnome...and <em>far more </em>disappointed than I thought I'd be with the 4Ed MM PC entries for some of the other creatures listed there, especially the more brutish critters like the Minotaur.</p><p></p><p>And besides...gnomes & 1/2 Orcs getting axed in favor of having Dragonborn, Tieflings and 2 1/2 flavors of Elf? YECHHH!</p><p></p><p>Don't get me wrong- I like the Dragonborn, and I always liked and played elves...but 1) Not at the expense of the Gnome, 2) Extra "elf" races are largely superfluous and could have been handled as options within a single race, and 3) if the 1/2 Orc went away, so should the 1/2 Elf, IMHO.</p><p></p><p>And Tieflings? They could- I'm sorry, <u><strong><em>should</em></strong></u>- have been some stripe of customizable and flexible race that encompassed a variety of what 3.X termed "Planetouched." Like I mentioned with the "elves," they could have used the same mechanics as they did to introduce flexibility in the Classes by making players choose a set of options. Giving us the one planetouched race without at least some of the others irks me fiercely as a missed opportunity and lazy game design. (I didn't care for all of the planetouched, but some were just as much fun as the Tiefling.)</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4279824, member: 19675"] Late to the party, but... Many arcade combat (not RPG) games have a mechanic in which, if knocked down, your fighter can gain increments on his life bar by pushing buttons/wiggling a joystick rapidly. So yes, "video game-like"/"video-gamey" The 1Ed AD&D PHB had psionics. They were in an appendix, true, but they were in there nonetheless. First, as I've pointed out elsewhere, there [I]are[/I] DMs- many IME (YMMV)- who flatly disallow the playing of non-PHB as PC races (I'm not one, but I play with several). This edition may change that, but that isn't the point. This design choice directly impacts a lot of players in a negative way. Second, my perception of the Gnome entry in the back of the 4Ed MM is that it is less powerful than the PHB racial entries, in part due to the lack of racial feats. Its a gimping of a race that some people already perceive as being weak and niche-less... Piling on, anyone? That said, I was less disappointed than I thought I'd be with the 4Ed MM PC Gnome...and [I]far more [/I]disappointed than I thought I'd be with the 4Ed MM PC entries for some of the other creatures listed there, especially the more brutish critters like the Minotaur. And besides...gnomes & 1/2 Orcs getting axed in favor of having Dragonborn, Tieflings and 2 1/2 flavors of Elf? YECHHH! Don't get me wrong- I like the Dragonborn, and I always liked and played elves...but 1) Not at the expense of the Gnome, 2) Extra "elf" races are largely superfluous and could have been handled as options within a single race, and 3) if the 1/2 Orc went away, so should the 1/2 Elf, IMHO. And Tieflings? They could- I'm sorry, [U][B][I]should[/I][/B][/U]- have been some stripe of customizable and flexible race that encompassed a variety of what 3.X termed "Planetouched." Like I mentioned with the "elves," they could have used the same mechanics as they did to introduce flexibility in the Classes by making players choose a set of options. Giving us the one planetouched race without at least some of the others irks me fiercely as a missed opportunity and lazy game design. (I didn't care for all of the planetouched, but some were just as much fun as the Tiefling.) [/QUOTE]
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