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<blockquote data-quote="Corinnguard" data-source="post: 9414782" data-attributes="member: 7033886"><p>I have seen something similar to your idea of switching around a class's spellcasting ability score. The Elementalist class from the <em>Manual of Adventurous Resources: Complete </em>by Purple Martin Games allows you to do this. Here's what it says about this class's spellcasting ability score:</p><p></p><p><em>Your elemental power is wild and untamed, and it expresses itself differently in each elementalist. As such, the method that you understand and shape this power is individual to you. It may come through study and rigorous practice, insight, and awareness of yourself, or pure will power. </em></p><p></p><p>You are then asked to choose Intelligence, Wisdom, or Charisma to be your spellcasting ability. There is even a sidebar that talks about associating your spellcasting ability with the element (air, earth, fire and water) you picked at 1st level.</p><p></p><p><em>Air and Water have associations with serenity, swiftness, and adaptability, lending themselves to Intelligence and Wisdom, while Air could be associated with musical instruments and thus be paired with Charisma. Earth is sturdy, and can be linked with Wisdom, but it can also be seen as nurturing or strong willed and be paired with Charisma. Fire has associations with brilliance, creativity, and passion, associating it with Intelligence or Charisma.</em></p><p></p><p>It might be better to leave it up to the individual spellcaster then, when it comes to deciding which spellcasting ability they want to use when casting their spells. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Corinnguard, post: 9414782, member: 7033886"] I have seen something similar to your idea of switching around a class's spellcasting ability score. The Elementalist class from the [I]Manual of Adventurous Resources: Complete [/I]by Purple Martin Games allows you to do this. Here's what it says about this class's spellcasting ability score: [I]Your elemental power is wild and untamed, and it expresses itself differently in each elementalist. As such, the method that you understand and shape this power is individual to you. It may come through study and rigorous practice, insight, and awareness of yourself, or pure will power. [/I] You are then asked to choose Intelligence, Wisdom, or Charisma to be your spellcasting ability. There is even a sidebar that talks about associating your spellcasting ability with the element (air, earth, fire and water) you picked at 1st level. [I]Air and Water have associations with serenity, swiftness, and adaptability, lending themselves to Intelligence and Wisdom, while Air could be associated with musical instruments and thus be paired with Charisma. Earth is sturdy, and can be linked with Wisdom, but it can also be seen as nurturing or strong willed and be paired with Charisma. Fire has associations with brilliance, creativity, and passion, associating it with Intelligence or Charisma.[/I] It might be better to leave it up to the individual spellcaster then, when it comes to deciding which spellcasting ability they want to use when casting their spells. ;) [/QUOTE]
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