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Wisdom from the Wastelands #7: Planar Creatures and concepts
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<blockquote data-quote="Cvandee" data-source="post: 5851544" data-attributes="member: 6689646"><p><span style="font-family: 'Arial'">One mutation that could greatly influence a campaign setting and its population is </span><span style="font-family: 'Arial'"><em>plane shift</em></span><span style="font-family: 'Arial'">. Once a planar gate is opened, anything that comes through will affect the </span><span style="font-family: 'Arial'"><em>Mutant Future </em></span><span style="font-family: 'Arial'">world. New arrivals could include seeds, spores, eggs, creatures, diseases, energy, technology, or even changes in the laws of physics. This issue provides a few example creatures, mutations, and energies from alternate realities.</span></p><p> <span style="font-family: 'Arial'">This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ </span><span style="font-family: 'Arial'"><em>Mutant Future</em></span><span style="font-family: 'Arial'"> RPG in particular. The material it contains are compatible with it and any others that use the "Basic" system introduced in the most popular role-playing games of the early 1970s and are easily adaptable to many other games (especially successor systems, to include those covered by the Open Game License). </span></p><p> <span style="font-family: 'Arial'">Our goal is to release a new thematic issue of this publication just about every week and to have it contain a variety of useful and earnest content that will inspire Game Masters and players alike and provide them with things that they can immediately plug into their games. We very much hope you will find this and subsequent issues of the </span><span style="font-family: 'Arial'"><em>Wisdom from the Wastelands</em></span><span style="font-family: 'Arial'"> to be useful and enjoyable! </span></p></blockquote><p></p>
[QUOTE="Cvandee, post: 5851544, member: 6689646"] [FONT=Arial]One mutation that could greatly influence a campaign setting and its population is [/FONT][FONT=Arial][I]plane shift[/I][/FONT][FONT=Arial]. Once a planar gate is opened, anything that comes through will affect the [/FONT][FONT=Arial][I]Mutant Future [/I][/FONT][FONT=Arial]world. New arrivals could include seeds, spores, eggs, creatures, diseases, energy, technology, or even changes in the laws of physics. This issue provides a few example creatures, mutations, and energies from alternate realities.[/FONT] [FONT=Arial]This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ [/FONT][FONT=Arial][I]Mutant Future[/I][/FONT][FONT=Arial] RPG in particular. The material it contains are compatible with it and any others that use the "Basic" system introduced in the most popular role-playing games of the early 1970s and are easily adaptable to many other games (especially successor systems, to include those covered by the Open Game License). [/FONT] [FONT=Arial]Our goal is to release a new thematic issue of this publication just about every week and to have it contain a variety of useful and earnest content that will inspire Game Masters and players alike and provide them with things that they can immediately plug into their games. We very much hope you will find this and subsequent issues of the [/FONT][FONT=Arial][I]Wisdom from the Wastelands[/I][/FONT][FONT=Arial] to be useful and enjoyable! [/FONT] [/QUOTE]
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