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*Pathfinder & Starfinder
Wisdom too powerful?
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<blockquote data-quote="Gold Roger" data-source="post: 5926496" data-attributes="member: 33904"><p>I think the current setup of DDN is very flexible in the regard of using ability scores. And perception is a good example.</p><p></p><p>You see, i think perception is an incredible broad area of expertise. Most people are very perceptive in some areas and pretty much oblivious in others. </p><p></p><p>There are good arguments to use dexterity, intelligence and wisdom for perception rolls. Dexterity means keen eyed, good coordination and focus, good multitasking and reflexes. Wisdom means a good general awareness, concentration and intuition. Intelligence speaks of an analytical mind and the knowledge what to look for.</p><p></p><p>I'd like to use various combinations of those ability scores.</p><p></p><p>Likewise, while a perception bonuse speaks of a character that is generally very perceptive, many skills should play into specific perception tests. A character trained in religion exploring a ruined temple knows what to look for and what is out of place and should get the bonus. A character trained in survival spots animals, traps and hazards in the wild more easily. A trained thief is more likely to spot thieves in a crowd. etc.</p><p></p><p>Perception of the world is incredibly important in tabletop roleplaying and every character should have times to shine in it.</p><p></p><p>Right now DDN not only doesn't contradict this approach of mine, I feel encouraged to interpret tthe system my way. I like that.</p></blockquote><p></p>
[QUOTE="Gold Roger, post: 5926496, member: 33904"] I think the current setup of DDN is very flexible in the regard of using ability scores. And perception is a good example. You see, i think perception is an incredible broad area of expertise. Most people are very perceptive in some areas and pretty much oblivious in others. There are good arguments to use dexterity, intelligence and wisdom for perception rolls. Dexterity means keen eyed, good coordination and focus, good multitasking and reflexes. Wisdom means a good general awareness, concentration and intuition. Intelligence speaks of an analytical mind and the knowledge what to look for. I'd like to use various combinations of those ability scores. Likewise, while a perception bonuse speaks of a character that is generally very perceptive, many skills should play into specific perception tests. A character trained in religion exploring a ruined temple knows what to look for and what is out of place and should get the bonus. A character trained in survival spots animals, traps and hazards in the wild more easily. A trained thief is more likely to spot thieves in a crowd. etc. Perception of the world is incredibly important in tabletop roleplaying and every character should have times to shine in it. Right now DDN not only doesn't contradict this approach of mine, I feel encouraged to interpret tthe system my way. I like that. [/QUOTE]
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