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*Pathfinder & Starfinder
Wisdom too powerful?
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<blockquote data-quote="Sunseeker" data-source="post: 5926634"><p>One doesn't have to be old to have a wealth of experience, I think this is simply a modern misconception. It also depends on the particular <em>type</em> of experiences you're asking about.</p><p></p><p></p><p>Exactly, this kid could make a great thief in his off-time(classically, a lot of servants were little more than that), he may not read so good or think so much, but he's got that kind of experience to know when a person is vulnerable or angry or a good target.</p><p></p><p>Though to be honest, what you're describing cones on such a personal level, strikes me more as <em>Insight</em> rather than Perception. Which makes an interesting point here, as personal-connections and being able to tell when a person is happy, sad, or angry before they express it is certainly Insight, and apparently also Wisdom!</p><p></p><p></p><p>Again, this is kinda that "there are different kinds of wisdom", a young man raised in the woods may better notice that Hawk, but be totally unaware when it comes to seeing when a person is happy or sad, since they totally lacked human-communication while being raised by wolves.</p><p></p><p>I still think the best solution is to allow multiple sources. Perhaps Perception is the higher of Int or Wis. Perhaps Insight is the better of Wisdom or Charisma. I think allowing players to choose which aspects of their character go towards <em>select</em> skills and abilities would allow for a great range of diversity without having to greatly alter the rules.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5926634"] One doesn't have to be old to have a wealth of experience, I think this is simply a modern misconception. It also depends on the particular [I]type[/I] of experiences you're asking about. Exactly, this kid could make a great thief in his off-time(classically, a lot of servants were little more than that), he may not read so good or think so much, but he's got that kind of experience to know when a person is vulnerable or angry or a good target. Though to be honest, what you're describing cones on such a personal level, strikes me more as [I]Insight[/I] rather than Perception. Which makes an interesting point here, as personal-connections and being able to tell when a person is happy, sad, or angry before they express it is certainly Insight, and apparently also Wisdom! Again, this is kinda that "there are different kinds of wisdom", a young man raised in the woods may better notice that Hawk, but be totally unaware when it comes to seeing when a person is happy or sad, since they totally lacked human-communication while being raised by wolves. I still think the best solution is to allow multiple sources. Perhaps Perception is the higher of Int or Wis. Perhaps Insight is the better of Wisdom or Charisma. I think allowing players to choose which aspects of their character go towards [I]select[/I] skills and abilities would allow for a great range of diversity without having to greatly alter the rules. [/QUOTE]
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Wisdom too powerful?
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