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Wisdom???
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<blockquote data-quote="Thornir Alekeg" data-source="post: 5101075" data-attributes="member: 15651"><p>I think willpower is based better on Wisdom than Charisma, if you take willpower to be self-control, as I do. </p><p></p><p>Charisma is primarily projected outward on others. Wisdom is generally internal. </p><p></p><p>Somebody who is very charismatic can influence others easily, but that does not necessarily mean they are not themselves susceptible to a very charismatic person. A high Wisdom allows the character to perceive the influence others are projecting on them and to resist that influence (I'm wise to your ploys).</p><p></p><p></p><p></p><p>Of the list, the only one I really have an issue with is Profession - too big a grouping to drop under one stat. Survival, Heal and Dungeoneering are on the edge - a good argument could be made that both INT and WIS are factors in those skills, but the D&D standard has been a to use a single stat, so I think WIS is the more appropriate choice from the intuitive/perception standpoint for Survival and Dungeoneering. </p><p></p><p>I would shift Heal more towards INT. While the "wisewoman" may have been a good healer, it was more application of accumulated knowledge (i.e. making poultices, using herbs etc.) than just perception of the illness or intuition of what to do (unless you're Gregory House, maybe).</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 5101075, member: 15651"] I think willpower is based better on Wisdom than Charisma, if you take willpower to be self-control, as I do. Charisma is primarily projected outward on others. Wisdom is generally internal. Somebody who is very charismatic can influence others easily, but that does not necessarily mean they are not themselves susceptible to a very charismatic person. A high Wisdom allows the character to perceive the influence others are projecting on them and to resist that influence (I'm wise to your ploys). Of the list, the only one I really have an issue with is Profession - too big a grouping to drop under one stat. Survival, Heal and Dungeoneering are on the edge - a good argument could be made that both INT and WIS are factors in those skills, but the D&D standard has been a to use a single stat, so I think WIS is the more appropriate choice from the intuitive/perception standpoint for Survival and Dungeoneering. I would shift Heal more towards INT. While the "wisewoman" may have been a good healer, it was more application of accumulated knowledge (i.e. making poultices, using herbs etc.) than just perception of the illness or intuition of what to do (unless you're Gregory House, maybe). [/QUOTE]
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