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Wisdom???
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<blockquote data-quote="xechnao" data-source="post: 5102574" data-attributes="member: 58105"><p>I think most people here take the <em>wisdom</em> and <em>intelligence</em> characteristics too universally and fail to see their meaning as intended within the D&D design. </p><p></p><p>Of course, it is not their fault, but rather D&D's fault which is not clear about this to the reader. Obviously, wisdom and intelligence as characteristics of the humans of the modern world (information age) are just nonsense, but as attributes of the adventuring profession within a medieval fantasy world can indeed describe two of its qualities that make a lot of sense.</p><p></p><p>A D&D adventurer with a high intelligence score is a person that has been exposed to a certain amount of knowledge about his world, an amount that the common person cant have access to if he so wished. The intelligence characteristic stat quantifies a <strong>solid</strong> advantage within the D&D world. </p><p></p><p>A D&D adventurer with high wisdom is one that has managed to see the true motivations behind and beyond the common beliefs of his world. Beliefs such as religious dogma and the like. What the medieval system really is beyond its religious propaganda. In fact few folk in a medieval society can distinguish dogma (propaganda) and the social system of their civilization. The wisdom characteristic stat quantifies a <strong>solid</strong> advantage within the D&D world.</p><p></p><p>This is it. Nothing more, nothing else. I guess Wotc designers that wanted to universallize 3.x and make D20 modern failed to see this by themselves and have confused players even more. This, or most probably they thought that the sacred cows of D&D had more value than make a game that makes a bit more sense.</p></blockquote><p></p>
[QUOTE="xechnao, post: 5102574, member: 58105"] I think most people here take the [I]wisdom[/I] and [I]intelligence[/I] characteristics too universally and fail to see their meaning as intended within the D&D design. Of course, it is not their fault, but rather D&D's fault which is not clear about this to the reader. Obviously, wisdom and intelligence as characteristics of the humans of the modern world (information age) are just nonsense, but as attributes of the adventuring profession within a medieval fantasy world can indeed describe two of its qualities that make a lot of sense. A D&D adventurer with a high intelligence score is a person that has been exposed to a certain amount of knowledge about his world, an amount that the common person cant have access to if he so wished. The intelligence characteristic stat quantifies a [B]solid[/B] advantage within the D&D world. A D&D adventurer with high wisdom is one that has managed to see the true motivations behind and beyond the common beliefs of his world. Beliefs such as religious dogma and the like. What the medieval system really is beyond its religious propaganda. In fact few folk in a medieval society can distinguish dogma (propaganda) and the social system of their civilization. The wisdom characteristic stat quantifies a [B]solid[/B] advantage within the D&D world. This is it. Nothing more, nothing else. I guess Wotc designers that wanted to universallize 3.x and make D20 modern failed to see this by themselves and have confused players even more. This, or most probably they thought that the sacred cows of D&D had more value than make a game that makes a bit more sense. [/QUOTE]
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