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Wisdom???
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<blockquote data-quote="Sadrik" data-source="post: 5104150" data-attributes="member: 14506"><p>The reason STR modifies to hit chance is because what armor represents in the game. This fine point often gets, glazed over. Rolling to "hit" does not mean you hit or miss. It means do you get a chance to do damage or not do damage. You very well miss and still connect your hit. Armor Class is basically a binary way of saying you deal damage or not. STR helps in dealing damage by bypassing some of that armor. Is this the best way to make a system? I don't know but it is the D&D way.</p><p></p><p></p><p>I'll agree with this but it is not all that different than a million other systems.</p><p>Aim/finesse</p><p>Agility/reflexes/initiative/stealth/balance/tumble/ride/pilot/Acrobatics</p><p>Open locks/use rope/Thievery</p><p></p><p>The only thing I might be willing to change is move the third category to INT. The first and second group I am fine with being the same stat.</p><p></p><p></p><p>Agreed.</p><p></p><p></p><p>I think INT is very easily defined. Knowledge, both book learned and practical. I don't buy the argument that Wisdom is practical knowledge and INT is theoretical/book or whatever. Knowledge is knowledge in my book.</p><p></p><p></p><p>Yeah, and by the raw it is also so much more. It is a catch all for lots of stuff.</p><p></p><p></p><p>I am cool with Charisma for the most part. I think already means presence. I think where people get confused is that they want to make it all about your looks. The only real changes here is the Will save should be added and Divine magic should be added in my opinion. Also in 3.5, UMD should logically move to INT.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 5104150, member: 14506"] The reason STR modifies to hit chance is because what armor represents in the game. This fine point often gets, glazed over. Rolling to "hit" does not mean you hit or miss. It means do you get a chance to do damage or not do damage. You very well miss and still connect your hit. Armor Class is basically a binary way of saying you deal damage or not. STR helps in dealing damage by bypassing some of that armor. Is this the best way to make a system? I don't know but it is the D&D way. I'll agree with this but it is not all that different than a million other systems. Aim/finesse Agility/reflexes/initiative/stealth/balance/tumble/ride/pilot/Acrobatics Open locks/use rope/Thievery The only thing I might be willing to change is move the third category to INT. The first and second group I am fine with being the same stat. Agreed. I think INT is very easily defined. Knowledge, both book learned and practical. I don't buy the argument that Wisdom is practical knowledge and INT is theoretical/book or whatever. Knowledge is knowledge in my book. Yeah, and by the raw it is also so much more. It is a catch all for lots of stuff. I am cool with Charisma for the most part. I think already means presence. I think where people get confused is that they want to make it all about your looks. The only real changes here is the Will save should be added and Divine magic should be added in my opinion. Also in 3.5, UMD should logically move to INT. [/QUOTE]
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