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Wise Turner
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<blockquote data-quote="Dagredhel" data-source="post: 4033717" data-attributes="member: 3421"><p>Requiring a low Charisma is unnecessary and redundant. The feat would/should only be of mechanical advantage to a character with a low(ish) Charisma and high(ish) Wisdom, right?</p><p></p><p>Requiring Wisdom 17+ is also a bad idea, IMHO. It translates into, "you can only get a bonus if it is a <strong><em>big</em></strong> bonus." A cleric doesn't need any extra incentive to pump Wisdom... it's their primary characteristic, for crying out loud. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Other than that, I think it'd be fine, except for the "side benefit". Allowing a Wisdom bonus on Diplomacy and Gather Information checks has nothing at all to do with undead--- nothing to do with the feat description:</p><p></p><p></p><p></p><p>Changing the "fluff" to include mention of these skills wouldn't help; they'd still be extras "tacked on" without any genuine thematic connection. And the ability to use Wisdom on key skill checks would be more of a feat in its own right, not a side benefit of a feat that grants a perfectly good "primary" benefit anyways.</p><p></p><p>On the other hand, it might be cool to allow the Wisdom bonus (in place of the normal stat bonus) on skill checks <u>related to</u> undead. So, a character with the feat <em>could </em> use Wisdom to Bluff, Intimidate, or attempt Diplomacy when dealing with Intelligent undead (if he could get them to stop trying to kill him long enough to chat,) or when <strong>Gather</strong>-ing <strong>Information </strong> about undead.</p><p></p><p>Note that a very important point should be made explicit. As written, the feat <em>wouldn't </em> grant extra turn attempts from a high Wisdom. Nor should it, IMHO. It'd be overkill to allow a single feat to completely replace Charisma with Wisdom for turning. Nearly every cleric would take it. It would fail the "too good" test. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Dagredhel, post: 4033717, member: 3421"] Requiring a low Charisma is unnecessary and redundant. The feat would/should only be of mechanical advantage to a character with a low(ish) Charisma and high(ish) Wisdom, right? Requiring Wisdom 17+ is also a bad idea, IMHO. It translates into, "you can only get a bonus if it is a [B][I]big[/I][/B] bonus." A cleric doesn't need any extra incentive to pump Wisdom... it's their primary characteristic, for crying out loud. :D Other than that, I think it'd be fine, except for the "side benefit". Allowing a Wisdom bonus on Diplomacy and Gather Information checks has nothing at all to do with undead--- nothing to do with the feat description: Changing the "fluff" to include mention of these skills wouldn't help; they'd still be extras "tacked on" without any genuine thematic connection. And the ability to use Wisdom on key skill checks would be more of a feat in its own right, not a side benefit of a feat that grants a perfectly good "primary" benefit anyways. On the other hand, it might be cool to allow the Wisdom bonus (in place of the normal stat bonus) on skill checks [U]related to[/U] undead. So, a character with the feat [I]could [/I] use Wisdom to Bluff, Intimidate, or attempt Diplomacy when dealing with Intelligent undead (if he could get them to stop trying to kill him long enough to chat,) or when [B]Gather[/B]-ing [B]Information [/B] about undead. Note that a very important point should be made explicit. As written, the feat [I]wouldn't [/I] grant extra turn attempts from a high Wisdom. Nor should it, IMHO. It'd be overkill to allow a single feat to completely replace Charisma with Wisdom for turning. Nearly every cleric would take it. It would fail the "too good" test. ;) [/QUOTE]
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