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*Dungeons & Dragons
Wish and the requirement removal
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<blockquote data-quote="the Jester" data-source="post: 7970289" data-attributes="member: 1210"><p>Or, more likely, <em>as was one of the stated goals of 5th Edition, </em>they simply used natural language and counted on the DM to make rulings and apply common sense in adjudicating. </p><p></p><p>Here's the thing- the "everything is a requirement" approach that leads to being able to cast <em>sequester</em> on the Abyss doesn't make any sense. It doesn't make sense because it places <em>wish</em> so far above any other 9th level spell that it's ridiculous. It doesn't make sense because it allows for nonsense, such as casting <em>water breathing </em>on a target that is neither a creature nor something that breathes. Or for casting <em>sequester</em> on the Abyss. It doesn't match up with the precedent that <em>wish</em> is just another 9th level spell- and I find the argument that the spell is in the game not to be used by pcs to be pretty flimflam; if that was the case, why would it be in the <strong>Players</strong> Handbook?</p><p></p><p>If there was an explicit in-game definition of what "requirements" are for casting a spell, I imagine we'd have seen it quoted by now. But there isn't. </p><p></p><p>In my judgment, in the context of <em>wish,</em> the bottom line is this- you have already cast the spell (<em>wish</em>), and if you use it to ape another spell, then you don't have to cast another spell, because <em>wish </em>is doing the work. I would consider requirements to include things necessary to cast the spell, which are almost entirely components; but sometimes, in certain cases, might include things like having to cast it in a certain location, at a given time of day or year, under the right alignment of stars, with good intentions, etc. </p><p></p><p>Does the spell say, "To cast this, you must ______"? If so, that's probably a requirement. </p><p></p><p>Range, duration, targets, attack rolls- I think it's a real stretch to try to interpret any of these as requirements for a spell. I certainly wouldn't include them.</p></blockquote><p></p>
[QUOTE="the Jester, post: 7970289, member: 1210"] Or, more likely, [I]as was one of the stated goals of 5th Edition, [/I]they simply used natural language and counted on the DM to make rulings and apply common sense in adjudicating. Here's the thing- the "everything is a requirement" approach that leads to being able to cast [I]sequester[/I] on the Abyss doesn't make any sense. It doesn't make sense because it places [I]wish[/I] so far above any other 9th level spell that it's ridiculous. It doesn't make sense because it allows for nonsense, such as casting [I]water breathing [/I]on a target that is neither a creature nor something that breathes. Or for casting [I]sequester[/I] on the Abyss. It doesn't match up with the precedent that [I]wish[/I] is just another 9th level spell- and I find the argument that the spell is in the game not to be used by pcs to be pretty flimflam; if that was the case, why would it be in the [B]Players[/B] Handbook? If there was an explicit in-game definition of what "requirements" are for casting a spell, I imagine we'd have seen it quoted by now. But there isn't. In my judgment, in the context of [I]wish,[/I] the bottom line is this- you have already cast the spell ([I]wish[/I]), and if you use it to ape another spell, then you don't have to cast another spell, because [I]wish [/I]is doing the work. I would consider requirements to include things necessary to cast the spell, which are almost entirely components; but sometimes, in certain cases, might include things like having to cast it in a certain location, at a given time of day or year, under the right alignment of stars, with good intentions, etc. Does the spell say, "To cast this, you must ______"? If so, that's probably a requirement. Range, duration, targets, attack rolls- I think it's a real stretch to try to interpret any of these as requirements for a spell. I certainly wouldn't include them. [/QUOTE]
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