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General Tabletop Discussion
*Dungeons & Dragons
Wish and the requirement removal
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<blockquote data-quote="Asisreo" data-source="post: 7970794" data-attributes="member: 7019027"><p>I will add: I've yet to find anything in this thread particularly too absurd. I mean, don't get me wrong—Sequestering the whole Abyss, Teleporting to the moon, having that moon come crashing down, all because of a vague rule—these all sound insane. And yet, I believe a setting should have these things taken to account. At tier 4, you can be fighting several demon lords at once depending on how you do about it. You're already exceptionally ridiculous. Pantheons should be closely monitoring your actions, demons should be offering you whole demiplane kingdoms for your allegiance, Fey should look to you for wisdom and lower level adventurers should be begging for your patronage. </p><p></p><p>If a player would make one of these solid cases for bypassing requirements, I might let the spell run it's course. Show players what happens when you do something so bold as to attack a demon lord directly for no reason other than "I don't like the cut of his gib!" On the other hand, sometimes I have a high fantasy-high magic story to tell and I'd hope the players would agree to an unwritten social contract that they'd play the game as it should be, at the expense of some player agency. </p><p></p><p>I honestly don't know the designer's intent. I don't think I'll pretend like I do. I mean, apparently their intent was that Leomund's Tiny Hut is an indestructible bubble that lasts concentrationless for 8 hours–becoming a stronger spell than thjngs like "Wall of Force" or "Forcecage." It wouldn't surprise me that the designers intended this spell to be so agressively broken that it should've just been an 11th level spell.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 7970794, member: 7019027"] I will add: I've yet to find anything in this thread particularly too absurd. I mean, don't get me wrong—Sequestering the whole Abyss, Teleporting to the moon, having that moon come crashing down, all because of a vague rule—these all sound insane. And yet, I believe a setting should have these things taken to account. At tier 4, you can be fighting several demon lords at once depending on how you do about it. You're already exceptionally ridiculous. Pantheons should be closely monitoring your actions, demons should be offering you whole demiplane kingdoms for your allegiance, Fey should look to you for wisdom and lower level adventurers should be begging for your patronage. If a player would make one of these solid cases for bypassing requirements, I might let the spell run it's course. Show players what happens when you do something so bold as to attack a demon lord directly for no reason other than "I don't like the cut of his gib!" On the other hand, sometimes I have a high fantasy-high magic story to tell and I'd hope the players would agree to an unwritten social contract that they'd play the game as it should be, at the expense of some player agency. I honestly don't know the designer's intent. I don't think I'll pretend like I do. I mean, apparently their intent was that Leomund's Tiny Hut is an indestructible bubble that lasts concentrationless for 8 hours–becoming a stronger spell than thjngs like "Wall of Force" or "Forcecage." It wouldn't surprise me that the designers intended this spell to be so agressively broken that it should've just been an 11th level spell. [/QUOTE]
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