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Wish and True Names: Cosmic Fireworks
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<blockquote data-quote="Tovec" data-source="post: 6062856" data-attributes="member: 95493"><p>Personally I would love to see wish, or extremely strong magic like it, work only as the result of a confluence of very powerful magics or at rare instances. That way it isn't just a regular cost that can be easily paid. And that way it isn't cast(ed?) too often. And of course so that when the players need the spell they can actually do it without sacrificing all their time devoted to nothing but casting a spell.</p><p></p><p>Perhaps the spell is easy enough to find but it requires a special sacifice, trading a soul, or sacrificing a virgin, or a pint of unicorn blood, or whatever for the desired result. This is VERY common when it comes to powerful spells, or especially "wish" ones. Special costs like this help make the spell a little scarcer, as it is unlikely they can collect the necessary component - though they can if they are in desperate need as it isn't impossible. Plus (unlike my next suggestion) the timing on the casting of the spell can be more specified once the components are in place. In addition, if 'trading the soul' then it can be overt or subtle as needed. Maybe you make a wish but chance to lose your soul (or outright lose it) if things go poorly (or well).</p><p></p><p>Perhaps wishes, or magic like it, only capable of happening at a specific times or places. The spell could be a non-combat able spell, taking hour(s) but able to be cast only during the first full moon of the month, or only during blue moons, or at special lay lines of magical power (the strongest of which are remote or defended perhaps?). Or eclipse or planetary alignment, or whatever is appropriate for that game. I'm sure there are avenues to explore here. This idea works well with wish as well as any form of highly powerful or rare magic. A true resurrection spell, to bring back ANYONE no matter what condition or how long dead; may require a special hallowed place under the full moon. Can be combined with the first idea.</p><p></p><p>Lastly, maybe wish just requires immense power and strength by the "caster". Perhaps that is why genies, devils or whatever else is wanted/needed can do it but maybe mortals can only get a wish by summoning and bargaining/dominating these kinds of creatures. That might allow wish to still exist, and exist as an extremely powerful form, but require the caster to use other spells, and perhaps several different ones (summon + bind + dominate = wish) in order to get the preferred result. It also explains how these creatures, while persuaded may want (or be otherwise able) to screw the caster who is trying to force them to use the ability. Maybe significantly powerful creatures (like genies) have the innate ability to cast wishes (more often than once per year) but it hurts them, demeans them, or in some other way they just don't want to cast the spell, unless forced to by those crafty mortal wizards.</p></blockquote><p></p>
[QUOTE="Tovec, post: 6062856, member: 95493"] Personally I would love to see wish, or extremely strong magic like it, work only as the result of a confluence of very powerful magics or at rare instances. That way it isn't just a regular cost that can be easily paid. And that way it isn't cast(ed?) too often. And of course so that when the players need the spell they can actually do it without sacrificing all their time devoted to nothing but casting a spell. Perhaps the spell is easy enough to find but it requires a special sacifice, trading a soul, or sacrificing a virgin, or a pint of unicorn blood, or whatever for the desired result. This is VERY common when it comes to powerful spells, or especially "wish" ones. Special costs like this help make the spell a little scarcer, as it is unlikely they can collect the necessary component - though they can if they are in desperate need as it isn't impossible. Plus (unlike my next suggestion) the timing on the casting of the spell can be more specified once the components are in place. In addition, if 'trading the soul' then it can be overt or subtle as needed. Maybe you make a wish but chance to lose your soul (or outright lose it) if things go poorly (or well). Perhaps wishes, or magic like it, only capable of happening at a specific times or places. The spell could be a non-combat able spell, taking hour(s) but able to be cast only during the first full moon of the month, or only during blue moons, or at special lay lines of magical power (the strongest of which are remote or defended perhaps?). Or eclipse or planetary alignment, or whatever is appropriate for that game. I'm sure there are avenues to explore here. This idea works well with wish as well as any form of highly powerful or rare magic. A true resurrection spell, to bring back ANYONE no matter what condition or how long dead; may require a special hallowed place under the full moon. Can be combined with the first idea. Lastly, maybe wish just requires immense power and strength by the "caster". Perhaps that is why genies, devils or whatever else is wanted/needed can do it but maybe mortals can only get a wish by summoning and bargaining/dominating these kinds of creatures. That might allow wish to still exist, and exist as an extremely powerful form, but require the caster to use other spells, and perhaps several different ones (summon + bind + dominate = wish) in order to get the preferred result. It also explains how these creatures, while persuaded may want (or be otherwise able) to screw the caster who is trying to force them to use the ability. Maybe significantly powerful creatures (like genies) have the innate ability to cast wishes (more often than once per year) but it hurts them, demeans them, or in some other way they just don't want to cast the spell, unless forced to by those crafty mortal wizards. [/QUOTE]
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