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Wish me luck: starting a Pathfinder 2 game via Foundry
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<blockquote data-quote="SteveC" data-source="post: 8789743" data-attributes="member: 9053"><p>Thanks for the suggestions. We've added extra players, so it looks like we will have a full house for the game. I am running a fiber connection, so so far we've had no problems with connection speeds.</p><p></p><p>I thought I'd mention a rule that I'm using that is a modified version from my last 5E adventure: level advancement by defeating a boss. The Abomination Vaults has 10 levels (is that a spoiler?) and so I'm going to level characters when the defeat one of the boss encounters on a given level. Each level has 2-3 such encounters, so I won't gate the levels behind any one encounter.</p><p></p><p>For sidequests, I'm going to award Hero Points to the group as a whole that stick around from completing sidequests. I did something similar (with Inspiration that could hold over) in my previous game and the players wanted to track it all down.</p></blockquote><p></p>
[QUOTE="SteveC, post: 8789743, member: 9053"] Thanks for the suggestions. We've added extra players, so it looks like we will have a full house for the game. I am running a fiber connection, so so far we've had no problems with connection speeds. I thought I'd mention a rule that I'm using that is a modified version from my last 5E adventure: level advancement by defeating a boss. The Abomination Vaults has 10 levels (is that a spoiler?) and so I'm going to level characters when the defeat one of the boss encounters on a given level. Each level has 2-3 such encounters, so I won't gate the levels behind any one encounter. For sidequests, I'm going to award Hero Points to the group as a whole that stick around from completing sidequests. I did something similar (with Inspiration that could hold over) in my previous game and the players wanted to track it all down. [/QUOTE]
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Wish me luck: starting a Pathfinder 2 game via Foundry
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