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Wish me luck: starting a Pathfinder 2 game via Foundry
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<blockquote data-quote="SteveC" data-source="post: 8817529" data-attributes="member: 9053"><p>Just wanted to update as we finally were able to get together and have a session. Things went so well, and people had a good time.</p><p></p><p>Here are some things I learned:</p><p></p><p>First, oh is Foundry a breath of fresh air. I have run a game using Fantasy Grounds and play in a weekly game with Roll20. I am just amazed at how well Foundry runs, especially with the Beginner's Box module from Paizo. We had the usual "how do I do that?" VTT learning curve, but people were just amazed that the Bard's Inspire Courage could be dragged and dropped, or the Raise Shield was a click away from being activated. I can't recommend the combo of Foundry and the official modules enough.</p><p></p><p>Now about the game: we went into how the three action rule works, and it was a big hit. I had given the group a handout with all of the actions available to them in advance, and talked about "third action problems". That went quite well.</p><p></p><p>Everyone in the group felt useful and liked what their character could do. People acknowledged how the fighter was really good at what they did. We had a "oh, this is done right moment."</p><p></p><p>My group is spell caster light, but the bard was immediately voted as the most useful character. </p><p></p><p>I think I have a convert group on my hands, but we'll have a full session next week.</p></blockquote><p></p>
[QUOTE="SteveC, post: 8817529, member: 9053"] Just wanted to update as we finally were able to get together and have a session. Things went so well, and people had a good time. Here are some things I learned: First, oh is Foundry a breath of fresh air. I have run a game using Fantasy Grounds and play in a weekly game with Roll20. I am just amazed at how well Foundry runs, especially with the Beginner's Box module from Paizo. We had the usual "how do I do that?" VTT learning curve, but people were just amazed that the Bard's Inspire Courage could be dragged and dropped, or the Raise Shield was a click away from being activated. I can't recommend the combo of Foundry and the official modules enough. Now about the game: we went into how the three action rule works, and it was a big hit. I had given the group a handout with all of the actions available to them in advance, and talked about "third action problems". That went quite well. Everyone in the group felt useful and liked what their character could do. People acknowledged how the fighter was really good at what they did. We had a "oh, this is done right moment." My group is spell caster light, but the bard was immediately voted as the most useful character. I think I have a convert group on my hands, but we'll have a full session next week. [/QUOTE]
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Wish me luck: starting a Pathfinder 2 game via Foundry
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