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Wish me luck: starting a Pathfinder 2 game via Foundry
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<blockquote data-quote="Staffan" data-source="post: 8936644" data-attributes="member: 907"><p>If you're actually playing out the healing mini-game, it can be pretty tedious, particularly at levels where hit points have gotten away from the medic's ability to actually succeed at Medicine rolls. If/when I run PF2 again, I'll do one of two things (or possibly both):</p><ul> <li data-xf-list-type="ul">Do away with the Treat Injury check. If you're trained, you can spend 10 minutes to heal 2d8 points, no check needed. If you're an Expert, that goes up to 2d8+10, and so on (this would only apply to Treat Injury, not things like Battle Medicine).</li> <li data-xf-list-type="ul">Use the optional Stamina rules from the GMG. Basically, this splits hit points for PCs (and NPCs/creatures for whom you bother) into two pools: Stamina and Hit points (half the fixed class-based hp goes into each pool; Stamina gets the Con bonus and Hit points gets the ancestral 1st level kicker). Hit points work just the way they normally do, except you don't lose them until you're out of Stamina. Stamina can be fully recovered by taking a 10 minute rest and spending a Resolve point, of which you have a number per day equal to your primary stat bonus (so usually 4 for levels 1-9). This makes it easier to heal between fights, but reduces the amount of in-fight healing you can do (because healing spells heal hit points, not stamina).</li> </ul></blockquote><p></p>
[QUOTE="Staffan, post: 8936644, member: 907"] If you're actually playing out the healing mini-game, it can be pretty tedious, particularly at levels where hit points have gotten away from the medic's ability to actually succeed at Medicine rolls. If/when I run PF2 again, I'll do one of two things (or possibly both): [LIST] [*]Do away with the Treat Injury check. If you're trained, you can spend 10 minutes to heal 2d8 points, no check needed. If you're an Expert, that goes up to 2d8+10, and so on (this would only apply to Treat Injury, not things like Battle Medicine). [*]Use the optional Stamina rules from the GMG. Basically, this splits hit points for PCs (and NPCs/creatures for whom you bother) into two pools: Stamina and Hit points (half the fixed class-based hp goes into each pool; Stamina gets the Con bonus and Hit points gets the ancestral 1st level kicker). Hit points work just the way they normally do, except you don't lose them until you're out of Stamina. Stamina can be fully recovered by taking a 10 minute rest and spending a Resolve point, of which you have a number per day equal to your primary stat bonus (so usually 4 for levels 1-9). This makes it easier to heal between fights, but reduces the amount of in-fight healing you can do (because healing spells heal hit points, not stamina). [/LIST] [/QUOTE]
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