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<blockquote data-quote="DM-Rocco" data-source="post: 7923353" data-attributes="member: 14451"><p>I would struggle with the component cost unless it was a static cost, like you must have a 1,000 GP gem that isn't consumed when cast. I say this because it seems every DM that I get is very stingy with resources at low levels, then in mid levels you have some much you can buy everything in the player's handbook so they think resources aren't needed, and they fail to award additional resources so by the time you get to cast Wish you don't have what's required. Case in point, right now I am sitting on something like 10,000 gp in resources at 11th level, but we are entering the phase where the DM just doesn't award gold or whatever. So let's say that you had a 5,000gp diamond that you needed to be consumed for a single wish, I wouldn't be able to cast the spell more than once or twice.</p><p></p><p>In third edition, in Epic play, yes, I did cast a crap load of wishes to gain some permanent effects. So yes, it is the most powerful spell in the game and you can break it. I can also break the game with time stop and delayed blast fireballs, wall of force and a stinking cloud, hex and telekinesis, being a Warlock Sorcerer (nuff said) or even just being a halfling warlock riding around always invisible on top of a Pact of the Chain Quasit. The point is that you can break the game in so many other ways at lower levels, so a higher level spell should have strong functionality with few restrictions in my opinion.</p></blockquote><p></p>
[QUOTE="DM-Rocco, post: 7923353, member: 14451"] I would struggle with the component cost unless it was a static cost, like you must have a 1,000 GP gem that isn't consumed when cast. I say this because it seems every DM that I get is very stingy with resources at low levels, then in mid levels you have some much you can buy everything in the player's handbook so they think resources aren't needed, and they fail to award additional resources so by the time you get to cast Wish you don't have what's required. Case in point, right now I am sitting on something like 10,000 gp in resources at 11th level, but we are entering the phase where the DM just doesn't award gold or whatever. So let's say that you had a 5,000gp diamond that you needed to be consumed for a single wish, I wouldn't be able to cast the spell more than once or twice. In third edition, in Epic play, yes, I did cast a crap load of wishes to gain some permanent effects. So yes, it is the most powerful spell in the game and you can break it. I can also break the game with time stop and delayed blast fireballs, wall of force and a stinking cloud, hex and telekinesis, being a Warlock Sorcerer (nuff said) or even just being a halfling warlock riding around always invisible on top of a Pact of the Chain Quasit. The point is that you can break the game in so many other ways at lower levels, so a higher level spell should have strong functionality with few restrictions in my opinion. [/QUOTE]
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