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Wish & Simulacrum
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<blockquote data-quote="Fanaelialae" data-source="post: 7923604" data-attributes="member: 53980"><p>Pacing is important to the game (or at least the threat of pacing, but that's tangential). If you allow the party a long rest after every encounter, for example, you have much bigger issues than Simulacrum, at much earlier levels than the spell is available. </p><p></p><p>IMO, a pacing issue is a pacing issue, not an issue specific to Simulacrum.</p><p></p><p>I disagree that it is limited by annoyance. It is limited by resources: by default time and gold (or at 17+, alternately by the opportunity cost of your only 9th level spell slot).</p><p></p><p>Sure, but the key here is while the Simulacrum survives. They are incredibly delicate. </p><p></p><p>Even taking an ultra tough 200 HP barbarian, you end up with a simulacrum with only 100 HP. That sounds like a lot until you realize that the wizard probably has around that many HP at those levels. But he's got rage, which means half damage, right? Technically, but only for a very limited number of fights since he can't recover uses.</p><p></p><p>Copying someone who is actually worth copying (such as the caster) is likely to result in a simulacrum with the durability of wet cardboard. That's before you take into account that it can be one shot by a third level spell (dispel magic).</p><p></p><p>At the levels that Simulacrum becomes available at, if you can't use the high powered monsters available to you to reach the back line, you are going to have difficulty challenging the party even without simulacrum. </p><p></p><p>Which is completely within the DM's purview to veto. It's like asking the CEO of a Fortune 500 company to pose for you for 12 hours for something that you could use to then commit identity fraud against him or her. Good luck. IMC, if you're on incredibly good terms with them they might do you the solid - ONCE. </p><p></p><p>A DM who permits the kinds of shenanigans you're describing is going to have issues with a lot more spells than just Simulacrum.</p><p></p><p>As for PCs, it's not really an issue due to the HP limit, as I explained above.</p><p></p><p>All I can say is that I've seen it in play and haven't had any issues with it so far. Sometimes things play better/worse than they seem on paper.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7923604, member: 53980"] Pacing is important to the game (or at least the threat of pacing, but that's tangential). If you allow the party a long rest after every encounter, for example, you have much bigger issues than Simulacrum, at much earlier levels than the spell is available. IMO, a pacing issue is a pacing issue, not an issue specific to Simulacrum. I disagree that it is limited by annoyance. It is limited by resources: by default time and gold (or at 17+, alternately by the opportunity cost of your only 9th level spell slot). Sure, but the key here is while the Simulacrum survives. They are incredibly delicate. Even taking an ultra tough 200 HP barbarian, you end up with a simulacrum with only 100 HP. That sounds like a lot until you realize that the wizard probably has around that many HP at those levels. But he's got rage, which means half damage, right? Technically, but only for a very limited number of fights since he can't recover uses. Copying someone who is actually worth copying (such as the caster) is likely to result in a simulacrum with the durability of wet cardboard. That's before you take into account that it can be one shot by a third level spell (dispel magic). At the levels that Simulacrum becomes available at, if you can't use the high powered monsters available to you to reach the back line, you are going to have difficulty challenging the party even without simulacrum. Which is completely within the DM's purview to veto. It's like asking the CEO of a Fortune 500 company to pose for you for 12 hours for something that you could use to then commit identity fraud against him or her. Good luck. IMC, if you're on incredibly good terms with them they might do you the solid - ONCE. A DM who permits the kinds of shenanigans you're describing is going to have issues with a lot more spells than just Simulacrum. As for PCs, it's not really an issue due to the HP limit, as I explained above. All I can say is that I've seen it in play and haven't had any issues with it so far. Sometimes things play better/worse than they seem on paper. [/QUOTE]
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