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Wish & Simulacrum
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<blockquote data-quote="Fanaelialae" data-source="post: 7923906" data-attributes="member: 53980"><p>Not in my experience. If you're traveling or investigating, you aren't spending 12 hours casting a spell. If you're spending 12 hours casting a spell, you aren't doing much of anything else that day.</p><p></p><p>Prior to wish, you really only get one Simulacrum per adventure unless the DM builds in time for you to make a new one. Once you do have wish, the player still has to risk not having wish that day if they want to replace the Simulacrum. Unless you're telling them outright, "Today's just an investigation day so you're not going to need that wish. Go ahead and use it", they don't know for sure what's going to happen. The investigation or travel could lead to one or more dangerous encounters.</p><p></p><p>No, the DM doesn't. See, the great thing about Simulacrum is that you only get one. I could give Bob a billion gold and 10 years to build his castle. How many simulacrums does Tim get to make in preparation for the next adventure? Assuming the next adventure picks up after the castle has been built, one Simulacrum. That's it.</p><p></p><p>It's a good spell. It's not just a glass cannon though. A wizard is a glass cannon. It's a wet cardboard cannon which is twice as delicate.</p><p></p><p>The spell literally says exactly that. Twisting the intent of an ability using creative interpretation of text is something no DM should tolerate. I certainly don't.</p><p></p><p>It's an advantage, but not an insane one. It is nice while it lasts but it's far from a guarantee that you'll have it for the duration of an adventure.</p><p></p><p>That's a very specific scenario. Do all of your campaigns and all of your adventures feature a powerful wizard stuck holding shut a demon door? Or is that maybe a rare outlier?</p><p></p><p>Even then, the wizard needs to trust the PCs sufficiently to entrust them with essentially himself. What if they are actually agents of the demons, and they want to use the copy to slay the wizard and release the demons (because they're presumably not strong enough to do so without this high powered Simulacrum).</p><p></p><p>I'm afb but I'm fairly certain you can't twin simulacrum.</p><p></p><p>I don't think it's just 80% of cases. I think it's basically 100% that if you're having issues with Simulacrum it's just indicative of a more general problem that you would still have even if you banned Simulacrum. It might be a good indicator that you have problems, but it's always better to address the root of an issue rather than running around treating the symptoms.</p><p></p><p>You're welcome to your own opinion, and I doubt at this point that I'm going to change yours. The best advice I can give you is to try it in actual play and see whether it actually breaks anything.</p><p></p><p>A simple detect magic spell would reveal that this is a "person" radiating illusion magic. Truesight would work as well.</p><p></p><p>Apart from that, you could just look at which "clone" is giving orders and which one is following them. At the levels where you are seeing Simulacrum, many of the spellcasting opponents will be familiar with the spell themselves.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7923906, member: 53980"] Not in my experience. If you're traveling or investigating, you aren't spending 12 hours casting a spell. If you're spending 12 hours casting a spell, you aren't doing much of anything else that day. Prior to wish, you really only get one Simulacrum per adventure unless the DM builds in time for you to make a new one. Once you do have wish, the player still has to risk not having wish that day if they want to replace the Simulacrum. Unless you're telling them outright, "Today's just an investigation day so you're not going to need that wish. Go ahead and use it", they don't know for sure what's going to happen. The investigation or travel could lead to one or more dangerous encounters. No, the DM doesn't. See, the great thing about Simulacrum is that you only get one. I could give Bob a billion gold and 10 years to build his castle. How many simulacrums does Tim get to make in preparation for the next adventure? Assuming the next adventure picks up after the castle has been built, one Simulacrum. That's it. It's a good spell. It's not just a glass cannon though. A wizard is a glass cannon. It's a wet cardboard cannon which is twice as delicate. The spell literally says exactly that. Twisting the intent of an ability using creative interpretation of text is something no DM should tolerate. I certainly don't. It's an advantage, but not an insane one. It is nice while it lasts but it's far from a guarantee that you'll have it for the duration of an adventure. That's a very specific scenario. Do all of your campaigns and all of your adventures feature a powerful wizard stuck holding shut a demon door? Or is that maybe a rare outlier? Even then, the wizard needs to trust the PCs sufficiently to entrust them with essentially himself. What if they are actually agents of the demons, and they want to use the copy to slay the wizard and release the demons (because they're presumably not strong enough to do so without this high powered Simulacrum). I'm afb but I'm fairly certain you can't twin simulacrum. I don't think it's just 80% of cases. I think it's basically 100% that if you're having issues with Simulacrum it's just indicative of a more general problem that you would still have even if you banned Simulacrum. It might be a good indicator that you have problems, but it's always better to address the root of an issue rather than running around treating the symptoms. You're welcome to your own opinion, and I doubt at this point that I'm going to change yours. The best advice I can give you is to try it in actual play and see whether it actually breaks anything. A simple detect magic spell would reveal that this is a "person" radiating illusion magic. Truesight would work as well. Apart from that, you could just look at which "clone" is giving orders and which one is following them. At the levels where you are seeing Simulacrum, many of the spellcasting opponents will be familiar with the spell themselves. [/QUOTE]
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