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Wish - the Free Magic Item Factory
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<blockquote data-quote="Gargoyle" data-source="post: 6117942" data-attributes="member: 529"><p>Yeah, the permanent magic item or 25k gold needs to go away. They still seem to be trying to design the wish spell to be a catch all for all wishes in the game, and it appears they haven't given this one much thought. </p><p></p><p>There should also be a difference between the <em>wish </em>cast by Asmodeus or a pit fiend can cast once per year and the <em>wish </em>that a wizard can cast once per day. But I like that they can just reference the <em>wish </em>spell from the monster description and be done with it, so more work needs to be done on the <em>wish </em>spell description. I feel like there should be a ritual version that is more powerful but requires some difficult, expensive, or "impossible" components, and perhaps a real ability score penalty rather than reducing a wizard's Strength (although I do like that if you're going for just flavor and not a balance thing). Then you could have that "yearly" <em>wish </em>be the ritual version cast with restrictions for monsters as you see fit (djinn can only grant three wishes to others, Asmodeus can cast one wish per year but it is cast a ritual, with no increased cast time, components or penalties). This approach would allow the game to still reference the <em>wish </em>spell for all types of wishes, yet still have some semblance of balance.</p><p></p><p>Unlike most spells, I'm also ok with the description for wish being long and covering some corner cases. For one, it's a high level spell, so it won't slow down most games. Two, it's always been a little special. Three, it can be a fun read; stuff like a variant such as a the "malicious wish" that evil creatures sometimes give that cause whatever you wish for to turn out in the most horrible way possible can give some inspiration, or just be entertaining and should probably be included.</p></blockquote><p></p>
[QUOTE="Gargoyle, post: 6117942, member: 529"] Yeah, the permanent magic item or 25k gold needs to go away. They still seem to be trying to design the wish spell to be a catch all for all wishes in the game, and it appears they haven't given this one much thought. There should also be a difference between the [I]wish [/I]cast by Asmodeus or a pit fiend can cast once per year and the [I]wish [/I]that a wizard can cast once per day. But I like that they can just reference the [I]wish [/I]spell from the monster description and be done with it, so more work needs to be done on the [I]wish [/I]spell description. I feel like there should be a ritual version that is more powerful but requires some difficult, expensive, or "impossible" components, and perhaps a real ability score penalty rather than reducing a wizard's Strength (although I do like that if you're going for just flavor and not a balance thing). Then you could have that "yearly" [I]wish [/I]be the ritual version cast with restrictions for monsters as you see fit (djinn can only grant three wishes to others, Asmodeus can cast one wish per year but it is cast a ritual, with no increased cast time, components or penalties). This approach would allow the game to still reference the [I]wish [/I]spell for all types of wishes, yet still have some semblance of balance. Unlike most spells, I'm also ok with the description for wish being long and covering some corner cases. For one, it's a high level spell, so it won't slow down most games. Two, it's always been a little special. Three, it can be a fun read; stuff like a variant such as a the "malicious wish" that evil creatures sometimes give that cause whatever you wish for to turn out in the most horrible way possible can give some inspiration, or just be entertaining and should probably be included. [/QUOTE]
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