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<blockquote data-quote="Mishihari Lord" data-source="post: 6044233" data-attributes="member: 128"><p>Wishing for more wishes is never okay. If you allow that, the PC becomes omnipotent, which doesn't make for a fun game. </p><p></p><p>My general rule is that a wish does something equivalent in scope to other 9th level spells (in AD&D) with no problem. If you wish for something more, then karma dictates that there are going to be problems or drawbacks which coincidentally alleviate any concerns I have for the wish diminishing the fun of the game. I will even let the players know roughly how bad the drawbacks will be ahead of time so that they know what I consider a reasonable wish; sometimes the drawbacks are worth putting up with.</p><p></p><p>Since this is an obvious perversion of the spirit of the game, and your player knows better, I'd say that the ring is teleported in from an extreme low-temperature plane. It's made of solid helium and when it appears it vaporizes within microseconds, destroying the magic. This fits all the conditions. If the player asks "why" you can say that the entity that granted your wish didn't like your attitude.</p><p></p><p>Edit: Lots of great ideas above. Wish-twisting and wish-lawyering are a traditional part of D&D and can be a lot of fun for everyone if your group is into that. Some aren't though. My own preference is to give fair warning, then twist the wish in a fun and creative way if the wisher oversteps himself.</p></blockquote><p></p>
[QUOTE="Mishihari Lord, post: 6044233, member: 128"] Wishing for more wishes is never okay. If you allow that, the PC becomes omnipotent, which doesn't make for a fun game. My general rule is that a wish does something equivalent in scope to other 9th level spells (in AD&D) with no problem. If you wish for something more, then karma dictates that there are going to be problems or drawbacks which coincidentally alleviate any concerns I have for the wish diminishing the fun of the game. I will even let the players know roughly how bad the drawbacks will be ahead of time so that they know what I consider a reasonable wish; sometimes the drawbacks are worth putting up with. Since this is an obvious perversion of the spirit of the game, and your player knows better, I'd say that the ring is teleported in from an extreme low-temperature plane. It's made of solid helium and when it appears it vaporizes within microseconds, destroying the magic. This fits all the conditions. If the player asks "why" you can say that the entity that granted your wish didn't like your attitude. Edit: Lots of great ideas above. Wish-twisting and wish-lawyering are a traditional part of D&D and can be a lot of fun for everyone if your group is into that. Some aren't though. My own preference is to give fair warning, then twist the wish in a fun and creative way if the wisher oversteps himself. [/QUOTE]
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