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<blockquote data-quote="MNblockhead" data-source="post: 8685524" data-attributes="member: 6796661"><p>On this point, as I read the text of the spell, these options still come with the necrotic damage and 33% chance of never being able to cast the spell again, something that surprised me upon a rereading.</p><p></p><p></p><p>Emphasis mine. </p><p></p><p>Basically, the only risk-free way to use wish that gives the wizard something new is to cast a spell that you don't know, including spells reserved for another character class. With this strict reading, all the alternative effects listed are just examples.</p><p></p><p></p><p>True. I'm just trying to come up with some guidelines to help me make decisions on the fly. I'm not sure if all the guidelines I come up with will be shared with the player or not, but I do want to give him an idea as to what he should understand the limits and risks to be. </p><p></p><p>I'm thinking that if used to enhance an existing spell or remove certain limits from an existing spell, or to cause a very spell-like effect (something I could see being a 1-8th level spell), I would likely let it happen even without the side effects. </p><p></p><p>Some things that would just not work might include:</p><p></p><ul> <li data-xf-list-type="ul">Changing alignment. Alignment is used and is important in this campaign. This messes with the divine order and just wouldn't work.</li> <li data-xf-list-type="ul">Certain changes to the timeline and history would not work for similar reasons. But I haven't sussed this out yet.</li> </ul><p></p><p>The will of the gods and the divine order is going to trump a wish spell. But again, I'm just starting to think through what this means.</p><p></p><p></p><p>Yeah. I was chatting with the player about this. I was originally going to rule that the 33% percent chance of never being able to cast wish again would apply to the PC, not just the simulacrum, but the player wasn't happy with this. I could say that this would affect all simulacrums. So he could end up with no future sims ever being able to cast wish. But I'll probably just stick to RAW. I would rather make using wish risky and unpredictable in more interesting ways than just "you may never be able to cast it again."</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8685524, member: 6796661"] On this point, as I read the text of the spell, these options still come with the necrotic damage and 33% chance of never being able to cast the spell again, something that surprised me upon a rereading. Emphasis mine. Basically, the only risk-free way to use wish that gives the wizard something new is to cast a spell that you don't know, including spells reserved for another character class. With this strict reading, all the alternative effects listed are just examples. True. I'm just trying to come up with some guidelines to help me make decisions on the fly. I'm not sure if all the guidelines I come up with will be shared with the player or not, but I do want to give him an idea as to what he should understand the limits and risks to be. I'm thinking that if used to enhance an existing spell or remove certain limits from an existing spell, or to cause a very spell-like effect (something I could see being a 1-8th level spell), I would likely let it happen even without the side effects. Some things that would just not work might include: [LIST] [*]Changing alignment. Alignment is used and is important in this campaign. This messes with the divine order and just wouldn't work. [*]Certain changes to the timeline and history would not work for similar reasons. But I haven't sussed this out yet. [/LIST] The will of the gods and the divine order is going to trump a wish spell. But again, I'm just starting to think through what this means. Yeah. I was chatting with the player about this. I was originally going to rule that the 33% percent chance of never being able to cast wish again would apply to the PC, not just the simulacrum, but the player wasn't happy with this. I could say that this would affect all simulacrums. So he could end up with no future sims ever being able to cast wish. But I'll probably just stick to RAW. I would rather make using wish risky and unpredictable in more interesting ways than just "you may never be able to cast it again." [/QUOTE]
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