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<blockquote data-quote="Marius Delphus" data-source="post: 375553" data-attributes="member: 447"><p>I would posit an alternative hypothesis:</p><p></p><p>A typical problem with DMs is that they are too eager to screw you if you cast <em>wish</em>. <em>Miracle</em>, lacking precedent, escapes the attention of the <em>wish</em>-screw-happy DM.</p><p></p><p>One seminal piece of advice I read regarding <em>wish</em> (I believe it came out of an old Dragon Magazine, but I'm by no means certain) ran essentially as follows:</p><p></p><p><em>Wish</em> is only a ninth-level spell.</p><p></p><p>That means it can't slay the entire population of a campaign world. That means it can't drain attribute points from a huge number of the campaign world's inhabitants. That means it can't bring an entire party back to life, unharmed, after a disastrous encounter.</p><p></p><p>It can rewind time (the wagon wheel is a perfect example), permitting a "do-over" of said disastrous encounter. It can duplicate a lower-level spell with possibly a little "boost." It can do many things, but as a ninth-level spell, even its unintended consequences are subject to severe limitations that keep it well below the power of epic-level or godly magic.</p><p></p><p>IMC, the <em>wish</em> (or <em>miracle</em>) fulfills the first sentence or clause spoken by the character (no page-long <em>wish</em>-lawyering) to the best of its ability. Of course there are sometimes unintended consequences. Of course the wish is sometimes fulfilled incompletely. Of course the wish sometimes fails to produce any results whatsoever. "No Can Do!"</p><p></p><p>IMHO. YMMV. HAND.</p></blockquote><p></p>
[QUOTE="Marius Delphus, post: 375553, member: 447"] I would posit an alternative hypothesis: A typical problem with DMs is that they are too eager to screw you if you cast [I]wish[/I]. [I]Miracle[/I], lacking precedent, escapes the attention of the [I]wish[/I]-screw-happy DM. One seminal piece of advice I read regarding [I]wish[/I] (I believe it came out of an old Dragon Magazine, but I'm by no means certain) ran essentially as follows: [I]Wish[/I] is only a ninth-level spell. That means it can't slay the entire population of a campaign world. That means it can't drain attribute points from a huge number of the campaign world's inhabitants. That means it can't bring an entire party back to life, unharmed, after a disastrous encounter. It can rewind time (the wagon wheel is a perfect example), permitting a "do-over" of said disastrous encounter. It can duplicate a lower-level spell with possibly a little "boost." It can do many things, but as a ninth-level spell, even its unintended consequences are subject to severe limitations that keep it well below the power of epic-level or godly magic. IMC, the [I]wish[/I] (or [I]miracle[/I]) fulfills the first sentence or clause spoken by the character (no page-long [I]wish[/I]-lawyering) to the best of its ability. Of course there are sometimes unintended consequences. Of course the wish is sometimes fulfilled incompletely. Of course the wish sometimes fails to produce any results whatsoever. "No Can Do!" IMHO. YMMV. HAND. [/QUOTE]
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