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<blockquote data-quote="jgsugden" data-source="post: 1255920" data-attributes="member: 2629"><p>There is not a correct answer to this question. Wish is too vague to give us much guidance on issues like these.</p><p></p><p>I strongly urge DMs <strong>*not*</strong> to allow wish to grant permanent abilities, feats or skill bonuses. A high level wizard that is allowed to do these types of things is best off staying at 17th level and spending his experience on wishes instead of gaining more levels. Under the 3.5/FRCS experience system, that character can easily catch up in experience after spending a bunch on wishes.</p><p></p><p>I do not say this to 'screw' players. I say this because excessive wishes unbalance the game, make PCs too powerful for their level and tend to make the game so unblanaced that it is less fun, especially fro players that can not go 'wish happy'.</p><p></p><p>If you feel like characters should be able to gain permanent abilities with wishes, I suggest setting a limit on how many abilities can be gained. I'd keep the limit very low. I'd perhaps allow a total of about 5 permanent bonuses to be applied to a character: Perhaps a total of +5 inherent bonus to one attribute. Perhaps 3 feats and a +2 inherent bonus to one attribute. Perhaps a+1 inherent bonus to 5 different attributes. If the permanent ability is very weak, you might count it as only 1/2 an ability (ability to speak to goldfish). If it is strong, perhaps it will count for multiple abilities (gaining great cleave as a feat without gaining power attack or cleave first).</p><p></p><p>If you do decide to grant a wish and it proves too powerful down the road, just remove the ability. The wish spell says that DMs should only partially grant a wish if it is too strong. Having it 'wear off' even though the character wished for the ability permanently is a fine way to partially grant the wish.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 1255920, member: 2629"] There is not a correct answer to this question. Wish is too vague to give us much guidance on issues like these. I strongly urge DMs [B]*not*[/B] to allow wish to grant permanent abilities, feats or skill bonuses. A high level wizard that is allowed to do these types of things is best off staying at 17th level and spending his experience on wishes instead of gaining more levels. Under the 3.5/FRCS experience system, that character can easily catch up in experience after spending a bunch on wishes. I do not say this to 'screw' players. I say this because excessive wishes unbalance the game, make PCs too powerful for their level and tend to make the game so unblanaced that it is less fun, especially fro players that can not go 'wish happy'. If you feel like characters should be able to gain permanent abilities with wishes, I suggest setting a limit on how many abilities can be gained. I'd keep the limit very low. I'd perhaps allow a total of about 5 permanent bonuses to be applied to a character: Perhaps a total of +5 inherent bonus to one attribute. Perhaps 3 feats and a +2 inherent bonus to one attribute. Perhaps a+1 inherent bonus to 5 different attributes. If the permanent ability is very weak, you might count it as only 1/2 an ability (ability to speak to goldfish). If it is strong, perhaps it will count for multiple abilities (gaining great cleave as a feat without gaining power attack or cleave first). If you do decide to grant a wish and it proves too powerful down the road, just remove the ability. The wish spell says that DMs should only partially grant a wish if it is too strong. Having it 'wear off' even though the character wished for the ability permanently is a fine way to partially grant the wish. [/QUOTE]
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