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<blockquote data-quote="Jack Simth" data-source="post: 2254321" data-attributes="member: 29252"><p>It takes a fair amount of tweaking to make either work; one just works better than the other because of distance issues. Other tasks were closer to the duration listing clause, and so flow better when joined (no word-gap); combat was separated in what could very easily be a two-item list fashion, and so simple cut-paste doesn't merge them so easily. I may not have put the parenthesis in ideal spots, but the idea and the potential interpertation remains.Not quite:</p><p>With instant, the spell comes and goes - it's there and away on the same turn; but that's not exactly the reason an instantaneous interpertation for combat results in the critter going away - the Planar Bindings specify that the critter goes home when it completes the agreed-on task: Quite clearly; one effect is the critter being pulled to you, a lingering effect is a error-free ticket home on completion of any agreements. It refers to informing you of task completion for going home, not the ending of the spell. Gate also gives conditions for when the creature goes home when calling the critter to fight<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /><u>Emphasis</u> added). With an instantaneous spell, the spell has an effect (which is commonly semi-permanent) and ends in the same moment - with an instentaneous interpertaion of combat-gate, the spell has ended, and hence the creature leaves, on the same turn it's cast, just as a Fireball does ... or are you arguing that every fireball cast leaves a big ball of fire sitting on the spot forever? It is also instantaneous, after all.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 2254321, member: 29252"] It takes a fair amount of tweaking to make either work; one just works better than the other because of distance issues. Other tasks were closer to the duration listing clause, and so flow better when joined (no word-gap); combat was separated in what could very easily be a two-item list fashion, and so simple cut-paste doesn't merge them so easily. I may not have put the parenthesis in ideal spots, but the idea and the potential interpertation remains.Not quite: With instant, the spell comes and goes - it's there and away on the same turn; but that's not exactly the reason an instantaneous interpertation for combat results in the critter going away - the Planar Bindings specify that the critter goes home when it completes the agreed-on task: Quite clearly; one effect is the critter being pulled to you, a lingering effect is a error-free ticket home on completion of any agreements. It refers to informing you of task completion for going home, not the ending of the spell. Gate also gives conditions for when the creature goes home when calling the critter to fight:([u]Emphasis[/u] added). With an instantaneous spell, the spell has an effect (which is commonly semi-permanent) and ends in the same moment - with an instentaneous interpertaion of combat-gate, the spell has ended, and hence the creature leaves, on the same turn it's cast, just as a Fireball does ... or are you arguing that every fireball cast leaves a big ball of fire sitting on the spot forever? It is also instantaneous, after all. [/QUOTE]
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