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<blockquote data-quote="overgeeked" data-source="post: 9192563" data-attributes="member: 86653"><p>Yes, it's just a thing gamers do. Even in less obvious and extreme examples. It happens all the time. Pick any encounter ending spell, not just a wish. It's the same thing. They do this because gamers want to win, generally speaking. They don't want to be challenged, generally speaking. Whatever is the shortest distance between the PCs and achieving the PCs' goals, they'll take. Regardless of how boring that path is. Is the easiest way to defeat an enemy the wish spell, they'll use it. Is the easiest way to defeat an enemy the forcecage spell, they'll use it. Banishment, yep. Story, drama, conflict...none of it seems to matter. Efficiency is king...no matter how boring that makes the game.</p><p></p><p></p><p>Gamers do it literally all the time. It's the same problem with gamers not making characters who fit the game's premise. In D&D making a character who's not an adventurer, for example. The game is monster fighting, so why would you make a character who can't, won't, or doesn't want to fight monsters? Because the gamer doesn't want to play the game. Likewise with Call of Cthulhu and gamers who make characters who run away from the horror and mystery instead of towards it. Because the gamer doesn't want to play the game.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9192563, member: 86653"] Yes, it's just a thing gamers do. Even in less obvious and extreme examples. It happens all the time. Pick any encounter ending spell, not just a wish. It's the same thing. They do this because gamers want to win, generally speaking. They don't want to be challenged, generally speaking. Whatever is the shortest distance between the PCs and achieving the PCs' goals, they'll take. Regardless of how boring that path is. Is the easiest way to defeat an enemy the wish spell, they'll use it. Is the easiest way to defeat an enemy the forcecage spell, they'll use it. Banishment, yep. Story, drama, conflict...none of it seems to matter. Efficiency is king...no matter how boring that makes the game. Gamers do it literally all the time. It's the same problem with gamers not making characters who fit the game's premise. In D&D making a character who's not an adventurer, for example. The game is monster fighting, so why would you make a character who can't, won't, or doesn't want to fight monsters? Because the gamer doesn't want to play the game. Likewise with Call of Cthulhu and gamers who make characters who run away from the horror and mystery instead of towards it. Because the gamer doesn't want to play the game. [/QUOTE]
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