Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Wishing Away The Adventure
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="nevin" data-source="post: 9192718" data-attributes="member: 7024481"><p>I always do it like this, nearest Power if not near then random source, wish will always take the use a spell route if possible. If the players ask for more than the wish should be able to do, the result could be anything from you get what you ask with unexpected consequences or it just simply doesn't work. If say they were in hell then the wish would be granted by a power from hell so automatically legalistic and they'll get exactly what they ask for not necessarily what they want. If it's in an unknown area i'll roll a d100. The closer to 100 the more favorable the power is to them and the less likely they'll get screwed. Roll a 1 and it might be a demon lord granting it. </p><p>but so long as it stays within the safe limits no DM hijinks other than giving them what they ask for. </p><p></p><p>so say you ask to ressurrect two party members with wish, well that's too much, the power granting the wish might simply do it if they are favorable to the party and it's within thier power, ignore the wish and nothing happens spell doesn't go off no resources used, or decide two 5th level reincarnations are the closest they can offer so boom. the spell description has always said in some way or form that asking for too much might be unreliable or only grant partialy what you asked for. the party members could simply be raised as intelligent free willed undead because you asked for two instead of one. Asking for anything beyond the base parameters of the wish spell (one 8th level spell, or one 7th level spell from a non arcane spell list) should be unpredictable.</p></blockquote><p></p>
[QUOTE="nevin, post: 9192718, member: 7024481"] I always do it like this, nearest Power if not near then random source, wish will always take the use a spell route if possible. If the players ask for more than the wish should be able to do, the result could be anything from you get what you ask with unexpected consequences or it just simply doesn't work. If say they were in hell then the wish would be granted by a power from hell so automatically legalistic and they'll get exactly what they ask for not necessarily what they want. If it's in an unknown area i'll roll a d100. The closer to 100 the more favorable the power is to them and the less likely they'll get screwed. Roll a 1 and it might be a demon lord granting it. but so long as it stays within the safe limits no DM hijinks other than giving them what they ask for. so say you ask to ressurrect two party members with wish, well that's too much, the power granting the wish might simply do it if they are favorable to the party and it's within thier power, ignore the wish and nothing happens spell doesn't go off no resources used, or decide two 5th level reincarnations are the closest they can offer so boom. the spell description has always said in some way or form that asking for too much might be unreliable or only grant partialy what you asked for. the party members could simply be raised as intelligent free willed undead because you asked for two instead of one. Asking for anything beyond the base parameters of the wish spell (one 8th level spell, or one 7th level spell from a non arcane spell list) should be unpredictable. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Wishing Away The Adventure
Top