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<blockquote data-quote="Oofta" data-source="post: 9198946" data-attributes="member: 6801845"><p>When it comes to wish in 5E, the rules are pretty explicit in what it does. It is a powerful spell, but it has limits. The <em>primary </em>reason to cast it is to replicate a spell of 8th level or lower. After that? The examples are pretty limited in the scope of what they do.</p><p></p><p style="margin-left: 20px"><em>The basic use of this spell is to duplicate any other spell of 8th level or lower. You don't need to meet any requirements in that spell, including costly components. The spell simply takes effect.</em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Alternatively, you can create one of the following effects of your choice:</em></p> <ul> <li data-xf-list-type="ul"><em><em>You create one object of up to 25,000 gp in value that isn't a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space you can see on the ground.</em></em></li> <li data-xf-list-type="ul"><em><em>You allow up to twenty creatures that you can see to regain all hit points, and you end all effects on them described in the <a href="https://www.dndbeyond.com/spells/greater-restoration" target="_blank">greater restoration</a> spell.</em></em></li> <li data-xf-list-type="ul"><em><em>You grant up to ten creatures that you can see resistance to a damage type you choose.</em></em></li> <li data-xf-list-type="ul"><em><em>You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours. For instance, you could make yourself and all your companions immune to a lich's life drain attack.</em></em></li> <li data-xf-list-type="ul"><em><em>You undo a single recent event by forcing a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a <strong>wish</strong> spell could undo an opponent's successful save, a foe's critical hit, or a friend's failed save. You can force the reroll to be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll.</em></em></li> </ul> <p style="margin-left: 20px"><em> </em></p> <p style="margin-left: 20px"><em>You might be able to achieve something beyond the scope of the above examples. State your wish to the GM as precisely as possible. The GM has great latitude in ruling what occurs in such an instance; <strong>the greater the wish, the greater the likelihood that something goes wrong</strong>...</em></p> <p style="margin-left: 20px"></p><p>That last sentence in what I quoted is basically how wish was handled in older editions, you can cast wish but it was up to the DM to find a loophole and screw you over. I can see how this is a powerful spell and can easily turn the tide, it's rarely going to bypass entire campaign arcs.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9198946, member: 6801845"] When it comes to wish in 5E, the rules are pretty explicit in what it does. It is a powerful spell, but it has limits. The [I]primary [/I]reason to cast it is to replicate a spell of 8th level or lower. After that? The examples are pretty limited in the scope of what they do. [INDENT][I]The basic use of this spell is to duplicate any other spell of 8th level or lower. You don't need to meet any requirements in that spell, including costly components. The spell simply takes effect.[/I][/INDENT] [INDENT][I][/I][/INDENT] [INDENT][I]Alternatively, you can create one of the following effects of your choice:[/I][/INDENT] [LIST] [*][I][I]You create one object of up to 25,000 gp in value that isn't a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space you can see on the ground.[/I][/I] [*][I][I]You allow up to twenty creatures that you can see to regain all hit points, and you end all effects on them described in the [URL='https://www.dndbeyond.com/spells/greater-restoration']greater restoration[/URL] spell.[/I][/I] [*][I][I]You grant up to ten creatures that you can see resistance to a damage type you choose.[/I][/I] [*][I][I]You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours. For instance, you could make yourself and all your companions immune to a lich's life drain attack.[/I][/I] [*][I][I]You undo a single recent event by forcing a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a [B]wish[/B] spell could undo an opponent's successful save, a foe's critical hit, or a friend's failed save. You can force the reroll to be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll.[/I][/I] [/LIST] [INDENT][I] You might be able to achieve something beyond the scope of the above examples. State your wish to the GM as precisely as possible. The GM has great latitude in ruling what occurs in such an instance; [B]the greater the wish, the greater the likelihood that something goes wrong[/B]...[/I][/INDENT] [INDENT][/INDENT] That last sentence in what I quoted is basically how wish was handled in older editions, you can cast wish but it was up to the DM to find a loophole and screw you over. I can see how this is a powerful spell and can easily turn the tide, it's rarely going to bypass entire campaign arcs. [/QUOTE]
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