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wishing cape
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<blockquote data-quote="Jacob" data-source="post: 6153860" data-attributes="member: 98644"><p>A <a href="http://www.d20srd.org/srd/spells/wish.htm" target="_blank">Wish</a> or even <a href="http://www.d20srd.org/srd/spells/limitedWish.htm" target="_blank">Limited Wish</a> (the only <em>Wish </em>spells I'm aware of) is not to be gawked at, and should always be considered a super powered item when given the chance to cast it daily for free. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> In regards to how to have done the scenario better, here's something (without knowing more specifics): Ogre's <em>way more powerful than the PCs</em> are fighting over the cloak, and the PCs have an option of who should get it. The ogre's assistance could be beneficial to the PCs in some way, given they are simply passing through (I think that's your circumstance?), and they could be pointed to in the right direction by the victor of the duo. Or the PCs could just fight the ogres for the cape and likely die.</p><p></p><p>Making it difficult/disastrous to fight the ogres for the cape is a totally viable option, and rewarding them with the cape for their luck is a great reward. Punishing PCs for doing a scenario "the wrong way" is one thing, but having them take on the risks for not making the smartest decision? Game on. What's great about this setup is that the PCs now know about an ogre with a magic item, and can return to it when strong enough to claim it. It develops characters to communicate with, and hooks the PCs to become more involved in future ventures. <img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p></blockquote><p></p>
[QUOTE="Jacob, post: 6153860, member: 98644"] A [URL="http://www.d20srd.org/srd/spells/wish.htm"]Wish[/URL] or even [URL="http://www.d20srd.org/srd/spells/limitedWish.htm"]Limited Wish[/URL] (the only [I]Wish [/I]spells I'm aware of) is not to be gawked at, and should always be considered a super powered item when given the chance to cast it daily for free. ;) In regards to how to have done the scenario better, here's something (without knowing more specifics): Ogre's [I]way more powerful than the PCs[/I] are fighting over the cloak, and the PCs have an option of who should get it. The ogre's assistance could be beneficial to the PCs in some way, given they are simply passing through (I think that's your circumstance?), and they could be pointed to in the right direction by the victor of the duo. Or the PCs could just fight the ogres for the cape and likely die. Making it difficult/disastrous to fight the ogres for the cape is a totally viable option, and rewarding them with the cape for their luck is a great reward. Punishing PCs for doing a scenario "the wrong way" is one thing, but having them take on the risks for not making the smartest decision? Game on. What's great about this setup is that the PCs now know about an ogre with a magic item, and can return to it when strong enough to claim it. It develops characters to communicate with, and hooks the PCs to become more involved in future ventures. B-) [/QUOTE]
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