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Wishing for Immortality (Unaging actually)?
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<blockquote data-quote="jefgorbach" data-source="post: 5213303" data-attributes="member: 28278"><p>Correction: It was Dragon #237.</p><p>Teratism1 is a 3rd level spell allowing for interesting minor skin/color/sound effects, and Teratism2 (5th level) for adding/altering limbs, imbuing upto 2nd level spells, etc however I would think to render the subject Unaging would require Teratism3 since locking the subject to a specific age-bracket would be similar to the complex biological alterations needed to add a head or imbue a 4th level spell effect. </p><p></p><p>Teratism III</p><p>(Alteration)</p><p>Level: 7</p><p>Range: Touch</p><p>Components: V, S</p><p>Duration: Permanent</p><p>Casting Time: 1 round</p><p>Area of Effect: 1 animal</p><p>Saving Throw: None</p><p>This is the most powerful version of the teratism spell to date. The traits listed below are only some of the possible transformations that can be induced in an animal. The DM has the final say in what other traits can be bestowed.</p><p></p><p>* An additional head can be created. This would allow for an additional bite attack, perhaps increased senses that would make surprising the creature near impossible, and so forth.</p><p></p><p>* Greater special abilities can be imbued. The merlane can grant the teratism a special trait equal to any spell of 4th level or below. Again the merlane must cast the spell within one round of the teratism casting. Thus he can have lizard’s eyes burn with such brilliance equal to that of a fire charm spell, so that hapless victims will approach and be enthralled by the blaze until within reach of the creature’s jaws.</p><p></p><p>* Speech can be given to an animal, but it will only be as capable of language as its intelligence allows. The usual means of granting greater intelligence is usually through enhance trait, though some have used teratism; the results of the latter are not always to be trusted, as insanity has occurred occasionally.</p><p></p><p>* Unnatural hide can be given to the beast. The skin can be radically changed to such materials as stone or metal. Some merlanes have even hinted that they have created dangerous raptors with feathers of silk but claws of glass. Such reports have yet to be substantiated. The teratism can benefit by an increase of up to 6 levels to its AC.</p><p></p><p></p><p>Or if you feel this is still insufficient to render the subject Unaging, extend the progression further with a 9th level variant capable of upto 6th level effects or even an 11th level variant for 8th level effects. </p><p></p><p>Although the article and its associated spells were geared towards modifying base animals into magical breeds (as explanation for their existence, the same reasoning could be applied towards humanoids/etc)</p></blockquote><p></p>
[QUOTE="jefgorbach, post: 5213303, member: 28278"] Correction: It was Dragon #237. Teratism1 is a 3rd level spell allowing for interesting minor skin/color/sound effects, and Teratism2 (5th level) for adding/altering limbs, imbuing upto 2nd level spells, etc however I would think to render the subject Unaging would require Teratism3 since locking the subject to a specific age-bracket would be similar to the complex biological alterations needed to add a head or imbue a 4th level spell effect. Teratism III (Alteration) Level: 7 Range: Touch Components: V, S Duration: Permanent Casting Time: 1 round Area of Effect: 1 animal Saving Throw: None This is the most powerful version of the teratism spell to date. The traits listed below are only some of the possible transformations that can be induced in an animal. The DM has the final say in what other traits can be bestowed. * An additional head can be created. This would allow for an additional bite attack, perhaps increased senses that would make surprising the creature near impossible, and so forth. * Greater special abilities can be imbued. The merlane can grant the teratism a special trait equal to any spell of 4th level or below. Again the merlane must cast the spell within one round of the teratism casting. Thus he can have lizard’s eyes burn with such brilliance equal to that of a fire charm spell, so that hapless victims will approach and be enthralled by the blaze until within reach of the creature’s jaws. * Speech can be given to an animal, but it will only be as capable of language as its intelligence allows. The usual means of granting greater intelligence is usually through enhance trait, though some have used teratism; the results of the latter are not always to be trusted, as insanity has occurred occasionally. * Unnatural hide can be given to the beast. The skin can be radically changed to such materials as stone or metal. Some merlanes have even hinted that they have created dangerous raptors with feathers of silk but claws of glass. Such reports have yet to be substantiated. The teratism can benefit by an increase of up to 6 levels to its AC. Or if you feel this is still insufficient to render the subject Unaging, extend the progression further with a 9th level variant capable of upto 6th level effects or even an 11th level variant for 8th level effects. Although the article and its associated spells were geared towards modifying base animals into magical breeds (as explanation for their existence, the same reasoning could be applied towards humanoids/etc) [/QUOTE]
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