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<blockquote data-quote="gamerprinter" data-source="post: 5213915" data-attributes="member: 50895"><p>I don't disagree that there's truth in that, and that the designers probably have said something to this affect, however, I've played the game at high levels for many years. I never needed to rethink rules, add rules or remove them to make it work - I use it as is. Perhaps I need to have a conversation with Skip and company, to correct their "incorrect" thinking, as D&D works just fine at 20th level.</p><p></p><p>Epic rules in my opinion, in many ways are broken, especially Epic Spell creation and the like, but our group never needed to cobble together house rules to make it work. Sticking by the book works fairly well and doesn't really feel much different than low level play.</p><p></p><p>One thing we did, was to keep the saves best on your primary class, rather than combining saves of two classes to create overwhelmingly high saving throws - the like that your opponent needs to roll a 20 or not beat your save. This might be a house rule...</p><p></p><p>I'm really more thinking that Skip just doesn't know how to play his designed game, since I see his thinking as inherently wrong. D&D works fine at least up to 20th level. It has never stumbled at all in our games. Perhaps he was playing with the wrong group...</p><p></p><p>GP</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5213915, member: 50895"] I don't disagree that there's truth in that, and that the designers probably have said something to this affect, however, I've played the game at high levels for many years. I never needed to rethink rules, add rules or remove them to make it work - I use it as is. Perhaps I need to have a conversation with Skip and company, to correct their "incorrect" thinking, as D&D works just fine at 20th level. Epic rules in my opinion, in many ways are broken, especially Epic Spell creation and the like, but our group never needed to cobble together house rules to make it work. Sticking by the book works fairly well and doesn't really feel much different than low level play. One thing we did, was to keep the saves best on your primary class, rather than combining saves of two classes to create overwhelmingly high saving throws - the like that your opponent needs to roll a 20 or not beat your save. This might be a house rule... I'm really more thinking that Skip just doesn't know how to play his designed game, since I see his thinking as inherently wrong. D&D works fine at least up to 20th level. It has never stumbled at all in our games. Perhaps he was playing with the wrong group... GP [/QUOTE]
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