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<blockquote data-quote="Arravis" data-source="post: 121061" data-attributes="member: 327"><p><strong>well...</strong></p><p></p><p>It's for myself as much as anyone else. I'm just as guilty of forgetting that as are other players. There ARE sometimes unforseen consequences to magic. The spells don't always work as intended. I think this should be especially common of a newly researched spell or unusual wishes. It might take a few years to work out all the kinks out of that neat new spell you developed. Who knows how many years Fireball spent in development... or even better... the spell itself was an accident. Perhaps the guy who developed Fireball only wanted a fire big enough to blaze up his fireplace and got a bit more then he expected, lol. I do think the unexpected consequences should be 50/50, some good, some bad. They shouldn't always be bad either.</p><p></p><p>Unfortunately as a DM it's easy to fall into an adverserial role with your party, even if it's small and inoquous, it can still be bad.</p></blockquote><p></p>
[QUOTE="Arravis, post: 121061, member: 327"] [b]well...[/b] It's for myself as much as anyone else. I'm just as guilty of forgetting that as are other players. There ARE sometimes unforseen consequences to magic. The spells don't always work as intended. I think this should be especially common of a newly researched spell or unusual wishes. It might take a few years to work out all the kinks out of that neat new spell you developed. Who knows how many years Fireball spent in development... or even better... the spell itself was an accident. Perhaps the guy who developed Fireball only wanted a fire big enough to blaze up his fireplace and got a bit more then he expected, lol. I do think the unexpected consequences should be 50/50, some good, some bad. They shouldn't always be bad either. Unfortunately as a DM it's easy to fall into an adverserial role with your party, even if it's small and inoquous, it can still be bad. [/QUOTE]
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