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<blockquote data-quote="Arravis" data-source="post: 121199" data-attributes="member: 327"><p><strong>Well...</strong></p><p></p><p>Personally, I don't follow the "monkey's paw" rule, nor do I try to "scew over" my players. If I think the Wish might be risky I warn them (ie; Spell Craft check). I see Wish as having a finite amount of magic available to it, and that magic tries it's best to fulfil it's requirements. Sometimes though, the player will try to fill a 3 gallon jug with only 2 gallons of water... and 2 gallons of water will never fill the jug, but.. it tries it's best. IE, if you wish for the ability to detect all spell casting within 100 miles of you. Well, one wish isn't enough... there simply isn't enough magic... so it's able to only do it once a day... or perhaps it only detects spell casting within a 1 mile of you, or some other limitation. It unmaliciously tries to fulfil the requirements, but sometimes, it just can't.</p><p></p><p>Magic is the raw energy of the unviverse, it's inherently unpredictable. How the magic will adapt to try to meet your requirements can be interesting, wonderful or harmful. Ussually, just interesting <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. That's the way I see it.</p><p></p><p>I have no intention of trying to cheat the player of his hard earned XP, and I have no idea why you guys would think so, according to everything I've said. Magic IS risky, guys, thing's don't always work like you expect. That doesn't mean that the results won't always be bad, just means that there IS an inherent level of risk. And the more you ask of a wish the more you risk. It WILL try to do the best it can.. but things happen. (ie: if you play in FR, then you know about Karsus... do you think that when he wrote that spell, he thought the end result would be his death?)</p></blockquote><p></p>
[QUOTE="Arravis, post: 121199, member: 327"] [b]Well...[/b] Personally, I don't follow the "monkey's paw" rule, nor do I try to "scew over" my players. If I think the Wish might be risky I warn them (ie; Spell Craft check). I see Wish as having a finite amount of magic available to it, and that magic tries it's best to fulfil it's requirements. Sometimes though, the player will try to fill a 3 gallon jug with only 2 gallons of water... and 2 gallons of water will never fill the jug, but.. it tries it's best. IE, if you wish for the ability to detect all spell casting within 100 miles of you. Well, one wish isn't enough... there simply isn't enough magic... so it's able to only do it once a day... or perhaps it only detects spell casting within a 1 mile of you, or some other limitation. It unmaliciously tries to fulfil the requirements, but sometimes, it just can't. Magic is the raw energy of the unviverse, it's inherently unpredictable. How the magic will adapt to try to meet your requirements can be interesting, wonderful or harmful. Ussually, just interesting :). That's the way I see it. I have no intention of trying to cheat the player of his hard earned XP, and I have no idea why you guys would think so, according to everything I've said. Magic IS risky, guys, thing's don't always work like you expect. That doesn't mean that the results won't always be bad, just means that there IS an inherent level of risk. And the more you ask of a wish the more you risk. It WILL try to do the best it can.. but things happen. (ie: if you play in FR, then you know about Karsus... do you think that when he wrote that spell, he thought the end result would be his death?) [/QUOTE]
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