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Wishing for racial abilities
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<blockquote data-quote="Victim" data-source="post: 121982" data-attributes="member: 78"><p>Yes, wishing for "greater effects" is dangerous, but I don't really think that a permanent 9th level spell effect is greater than the normal benefits of linking 2 or 3 wishes into a mega wish.</p><p></p><p>I would consider the comments about the value of wish created items and Mantles of spell resistance valid, except for the fact that I think SR items have poor value. The price seems to be geared to keep powerful SR items out of the hands of slightly lower level characters, who would gets lots of benefit (too much) from them. However, in doing so, they are too ineffective for the higher level characters that might make them. In an 18th level game, I'd consider 21 SR to be of little use. Equal foes will penetrate almost automatically, lackeys still have good chances, and bosses will ignore it. </p><p></p><p>Many characters can reasonably expect to benefit from 29 SR via Spell Resistance spells cast before important encounters anyway, so blowing about 1/2 a level on wishes to get the ability all the time doesn't seem to bad. With a few feats or items, the SR could climb higher via the spell anyway.</p><p></p><p>Upon further reflection, I'd tend to go with 3 wishes for the SR over 2. 2 to get the 9th level cleric effect which is above normal and then another to lock it in. Possibly Permanency would have to be used also, with the wish used to enable the Permanency on an odd spell and make the ability more inherent so it doesn't get dispelled. The Wish+Permanency combo comes from a 2e module to allow a permanent Fly.</p></blockquote><p></p>
[QUOTE="Victim, post: 121982, member: 78"] Yes, wishing for "greater effects" is dangerous, but I don't really think that a permanent 9th level spell effect is greater than the normal benefits of linking 2 or 3 wishes into a mega wish. I would consider the comments about the value of wish created items and Mantles of spell resistance valid, except for the fact that I think SR items have poor value. The price seems to be geared to keep powerful SR items out of the hands of slightly lower level characters, who would gets lots of benefit (too much) from them. However, in doing so, they are too ineffective for the higher level characters that might make them. In an 18th level game, I'd consider 21 SR to be of little use. Equal foes will penetrate almost automatically, lackeys still have good chances, and bosses will ignore it. Many characters can reasonably expect to benefit from 29 SR via Spell Resistance spells cast before important encounters anyway, so blowing about 1/2 a level on wishes to get the ability all the time doesn't seem to bad. With a few feats or items, the SR could climb higher via the spell anyway. Upon further reflection, I'd tend to go with 3 wishes for the SR over 2. 2 to get the 9th level cleric effect which is above normal and then another to lock it in. Possibly Permanency would have to be used also, with the wish used to enable the Permanency on an odd spell and make the ability more inherent so it doesn't get dispelled. The Wish+Permanency combo comes from a 2e module to allow a permanent Fly. [/QUOTE]
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